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  • Ítem
    Direct Scalar Field - to - Truss Representation and Stress Simulation of Open Pore Domains
    (2018-10-18) M, J; Ruiz-Salguero O.; Montoya, D; Cortes, C; Cadavid, C; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In the domain of lattice and porous material geometric modeling, the problem of data size is central.
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    Kinematic identification of parallel mechanisms by a divide and conquer strategy
    (INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION, 2010-01-01) Durango S.; Externo - Escuela - Ingeniería; Ruiz O.; Restrepo-Giraldo J.; Achiche S.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This paper presents a Divide and Conquer strategy to estimate the kinematic parameters of parallel symmetrical mechanisms. The Divide and Conquer kinematic identification is designed and performed independently for each leg of the mechanism. The estimation of the kinematic parameters is performed using the inverse calibration method. The identification poses are selected optimizing the observability of the kinematic parameters from a Jacobian identification matrix. With respect to traditional identification methods the main advantages of the proposed Divide and Conquer kinematic identification strategy are: (i) reduction of the kinematic identification computational costs, (ii) improvement of the numerical efficiency of the kinematic identification algorithm and, (iii) improvement of the kinematic identification results. The contributions of the paper are: (i) The formalization of the inverse calibration method as the Divide and Conquer strategy for the kinematic identification of parallel symmetrical mechanisms and, (ii) a new kinematic identification protocol based on the Divide and Conquer strategy. As an application of the proposed kinematic identification protocol the identification of a planar 5R symmetrical mechanism is simulated. The performance of the calibrated mechanism is evaluated by updating the kinematic model with the estimated parameters and developing simulations.
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    Fast Spectral Formulations of Thin Plate Laser Heating with GPU Implementation
    (Institute of Electrical and Electronics Engineers Inc., 2020-01-01) Mejia-Parra D.; Arbelaiz A.; Moreno A.; Posada J.; Ruiz-Salguero O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In the context of numerical methods, the problem of frequency-domain (spectral) simulations is crucial for the solution of Partial Differential Equations. Fast Fourier Transform (FFT) algorithms significantly reduce the computational cost of such simulations and enable parallelization using Graphics Processing Units (GPUs). In the particular subdomain of laser heating/cutting of rectangular metal plates, fast simulation is required for tool path planning, parameter optimization and additive manufacturing. The currently used methods include frequency-domain analytic solutions for single-beam and multi-beam laser heating. However, the problem of formulating these spectral problems in terms of Fourier methods and implementing them in efficient manner remains. To overcome these limitations, this article presents two different schemes that translate the problem of laser beam heating of metal plates into equivalent FFT problems. The results show significant improvements in terms of executions times, being 100× faster than current state-of-the-art algorithms. Future work needed involves the inclusion of stress analysis, complex plate geometries and non-constant material properties for the plate. © 2020 IEEE.
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    Hessian eigenfunctions for triangular mesh parameterization
    (SciTePress, 2016-02-27) Mejia, D.; Ruiz OE; Cadavid, C.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Hessian Locally Linear Embedding (HLLE) is an algorithm that computes the nullspace of a Hessian functional H for Dimensionality Reduction (DR) of a sampled manifold M. This article presents a variation of classic HLLE for parameterization of 3D triangular meshes. Contrary to classic HLLE which estimates local Hessian nullspaces, the proposed approach follows intuitive ideas from Differential Geometry where the local Hessian is estimated by quadratic interpolation and a partition of unity is used to join all neighborhoods. In addition, local average triangle normals are used to estimate the tangent plane TxM at x ? M instead of PCA, resulting in local parameterizations which reflect better the geometry of the surface and perform better when the mesh presents sharp features. A high frequency dataset (Brain) is used to test our algorithm resulting in a higher rate of success (96.63%) compared to classic HLLE (76.4%). © Copyright 2016 by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved.
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    Meta-modeling of Lattice Mechanical Responses via Design of Experiments
    (Institute of Electrical and Electronics Engineers Inc., 2020-01-01) Montoya-Zapata D.; Acosta D.A.; Cortes C.; Pareja-Corcho J.; Moreno A.; Posada J.; Ruiz-Salguero O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In the context of lattice manufacturing, the problem of mechanical and structural characterization of large lattice domains is relevant. Lattice materials are used in engineering (e.g. in energy absorption and heat conduction) and biomedical (e.g. bone implants and artificial tissues) applications. However, the numerical simulation of large lattice domains is limited by its complicated geometry, which hinders the meshing stage and produces intractable finite element meshes. The existing efforts to simulate large lattice domains are based on the generation of simplified homogeneous domains equipped with material properties that approximate the behavior of the lattice domain equipped with the bulk material. Using this approach, one can estimate the displacements field over the lattice domain using a lighter mesh and a cheaper simulation. However, since stresses are influenced by geometrical conditions, the stresses of the simplified domain do not match the stresses of the lattice domain. As a response to this limitation, this article proposes a methodology based on the systematic use of design of experiments to devise meta-models to estimate the mechanical response of lattice domains. The devised meta-models can be integrated with material homogenization to allow the mechanical characterization of large lattice domains. In this paper, we apply the proposed methodology to develop meta-models for the estimation of the von Mises stress in Schwarz Primitive lattice domains. Results show that the proposed methodology is able to generate efficient and accurate meta-models whose inputs are based on the displacements on the boundary of the Schwarz cell. Therefore, numerical simulations with the homogeneous simplified domain can be used to feed the meta-models. Additional work is still required to integrate the developed meta-models with material homogenization to test large Schwarz Primitive lattice domains under working loads. © 2020 IEEE.
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    FEA Structural Optimization Based on Metagraphs
    (Springer Verlag, 2019-01-01) Montoya-Zapata D.; Acosta D.A.; Ruiz-Salguero O.; Sanchez-Londono D.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Evolutionary Structural Optimization (ESO) seeks to mimic the form in which nature designs shapes. This paper focuses on shape carving triggered by environmental stimuli. In this realm, existing algorithms delete under - stressed parts of a basic shape, until a reasonably efficient (under some criterion) shape emerges. In the present article, we state a generalization of such approaches in two forms: (1) We use a formalism that enables stimuli from different sources, in addition to stress ones (e.g. kinematic constraints, friction, abrasion). (2) We use metagraphs built on the Finite Element constraint graphs to eliminate the dependency of the evolution on the particular neighborhood chosen to be deleted in a given iteration. The proposed methodology emulates 2D landmark cases of ESO. Future work addresses the implementation of such stimuli type, the integration of our algorithm with evolutionary based techniques and the extension of the method to 3D shapes. © 2019, Springer International Publishing AG, part of Springer Nature.
  • Ítem
    Mesh Segmentation and Texture Mapping for Dimensional Inspection inWeb3D
    (Association for Computing Machinery, Inc, 2017-01-01) Mejia D.; Sánchez J.R.; Segura Á.; Ruiz-Salguero O.; Posada J.; Cadavid C.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Traditionally, the data generated by industrial metrology so.ware is stored as static reports that metrology experts produce for engineering and production departments. Nevertheless, industry demands new approaches that provide ubiquitous and real time access to overall geometry, manufacturing and other data. Web3D technologies can help to improve the traditional metrology methods and o.er new ways to convey this information in web-based continuous friendly manner. However, enriched point clouds may be massive, thus presenting transmission and display limitations. To partially overcome these limitations, this article presents an algorithm that computes efficient metrology textures, which are then transferred and displayed through Web3D standards. Texture coordinates are computed only once for the reference CAD mesh on the server using in-house thermal-based segmentation and Hessian-based parameterization algorithms. The metrology data is then encoded in a texture le, which becomes available instantly for interactive visual inspection through the Web3D platform. © 2017 ACM.
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    Volume Visual Attention Maps (VVAM) in ray-casting rendering
    (IOS Press, 2012-01-01) Beristain, A.; Congote, J.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This paper presents an extension visual attention maps for volume data visualization, where eye fixation points become rays in the 3D space, and the visual attention map becomes a volume. This Volume Visual Attention Map (VVAM) is used to interactively enhance a ray-casting based direct volume rendering (DVR) visualization. The practical application of this idea into the biomedical image visualization field is explored for interactive visualization. © 2012 The authors and IOS Press. All rights reserved.
  • Ítem
    Pixel-based Wake Interaction and Power Estimation for a Wind Farm with Irregular Boundary
    (2018-10-18) Ohlsen,, G; Ruiz-Salguero O.; Full,, T.; Acosta D.A.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In the domain of generation of wind turbine energy, it is central to correctly estimate the interactions among the various turbines in a wind turbine farm.
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    Upper Limb Robot Assisted Rehabilitation Platform Combining Virtual Reality, Posture Estimation and Kinematic Indices
    (Springer International Publishing AG, 2017-01-01) Scorza, D.; de Los Reyes, A.; Cortes, C.; Ardanza, A.; Bertelsen, A.; Ruiz, O. E.; Gil, A.; Florez, J.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Upper limb rehabilitation is critical for patients affected by spinal cord injury (SCI). Currently, robotics and Virtual Reality (VR) have changed the way in which rehabilitation therapies are provided. However, a still unreached precondition for these systems is the precise and practical estimation of limb posture and an objective evaluation of patient's improvement. In this manuscript we present an upper limb rehabilitation platform combining VR, patient posture estimation and objective kinematic indices. This manuscript describes the software platform and criteria which integrate the modules of the system. We report preliminary results of the kinematic indices and platform usability by practitioners.
  • Ítem
    Marching cubes in an unsigned distance field for surface reconstruction from unorganized point sets
    (INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION, 2010-01-01) Congote, J.; Moreno, A.; Barandiaran, I.; Barandiaran, J.; Posada, J.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Surface reconstruction from unorganized point set is a common problem in computer graphics. Generation of the signed distance field from the point set is a common methodology for the surface reconstruction. The reconstruction of implicit surfaces is made with the algorithm of marching cubes, but the distance field of a point set can not be processed with marching cubes because the unsigned nature of the distance. We propose an extension to the marching cubes algorithm allowing the reconstruction of 0-level iso-surfaces in an unsigned distance field. We calculate more information inside each cell of the marching cubes lattice and then we extract the intersection points of the surface within the cell then we identify the marching cubes case for the triangulation. Our algorithm generates good surfaces but the presence of ambiguities in the case selection generates some topological mistakes.
  • Ítem
    Hardware-accelerated web visualization of vector fields: Case study in oceanic currents
    (2012-01-01) Aristizabal, M.; Congote, J.; Segura, A.; Moreno, A.; Arregui, H.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Visualization of vector fields plays an important role in research activities nowadays. Increasing web applications allow a fast, multi-platform and multi-device access to data. As a result, web applications must be optimized in order to be performed heterogeneously as well as on high-performance as on low capacity devices. This paper presents a hardware-accelerated scheme for integration-based flow visualization techniques, based on a hierarchical integration procedure which reduces the computational effort of the algorithm from linear to logarithmic, compared to serial integration methodologies. The contribution relies on the fact that the optimization is only implemented using the graphics application programming interface (API), instead of requiring additional APIs or plug-ins. This is achieved by using images as data storing elements instead of graphical information matrices. A case study in oceanic currents is implemented.
  • Ítem
    Design of computer experiments applied to modeling compliant mechanisms
    (DELFT UNIV TECHNOLOGY, FAC INDUST DESIGN ENG, 2010-01-01) Arango, D.R.; Acosta, D.A.; Durango, S.; Ruiz, O.E.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This article discusses a procedure for force-displacement modeling compliant mechanisms by using a design of computer experiments methodology. This approach produces a force-displacement metamodel that is suited for real-time control of compliant mechanisms. The term metamodel is used to represent a simplified and efficient mathematical model of unknown phenomenon or computer codes. The metamodeling of compliant mechanisms is performed from virtual experiments based on factorial and space filling design of experiments. The procedure is used to modeling the quasi-static behavior of the HexFlex compliant mechanism. The HexFlex is a parallel compliant mechanism for nanomanipulating that allows six degrees of freedom of its moving stage. The metamodel of the HexFlex is performed from virtual experiments by the Finite Element Method (FEM). The obtained metamodel for the HexFlex is linear for the movement range of the mechanism. Simulations of the metamodel were conducted, finding good accuracy with respect to the virtual experiments. © Organizing Committee of TMCE 2010 Symposium.
  • Ítem
    Adaptative cubical grid forisosurface extraction
    (2009-01-01) Congote, J.; Moreno, A.; Barandiaran, I.; Barandiaran, J.; Ruiz, O.E.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This work proposes a variation on the Marching Cubes algorithm, where the goal is to represent implicit functions with higher resolution and better graphical qualiry using the same grid size. The proposed algorithm displaces the vertices of the cubes iteratively until the stop condition is achieved. After each iteration, the difference betvveen the implicit and the explicit representations are reduced, and when the algorithm finishes, the implicit surface representation using the modified cubical grid is more detailed, as the results shall confirm. The proposed algorithm corrects some topological problems that may appear in the discretisation process using the original grid.
  • Ítem
    Interactive visualization of volumetric data with WebGL in real-time
    (2011-01-01) Congote, J.; Segura, A.; Kabongo, L.; Moreno, A.; Posada, J.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This article presents and discusses the implementation of a direct volume rendering system for the Web, which articulates a large portion of the rendering task in the client machine. By placing the rendering emphasis in the local client, our system takes advantage of its power, while at the same time eliminates processing from unreliable bottlenecks (e.g. network). The system developed articulates in efficient manner the capabilities of the recently released WebGL standard, which makes available the accelerated graphic pipeline (formerly unusable). The dependency on specially customized hardware is eliminated, and yet efficient rendering rates are achieved. The Web increasingly competes against desktop applications in many scenarios, but the graphical demands of some of the applications (e.g. interactive scientific visualization by volume rendering), have impeded their successful settlement in Web scenarios. Performance, scalability, accuracy, security are some of the many challenges that must be solved before visual Web applications popularize. In this publication we discuss both performance and scalability of the volume rendering by WebGL ray-casting in two different but challenging application domains: medical imaging and radar meteorology. © 2011 ACM.
  • Ítem
    Face reconstruction with structured light
    (INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION, 2011-01-01) Congote, J.; Barandiaran, I.; Barandiaran, J.; Nieto, M.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This article presents a methodology for reconstruction of 3D faces which is based on stereoscopic images of the scene using active and passive surface reconstruction. A sequence of Gray patterns is generated, which are projected onto the scene and their projection recorded by a pair of stereo cameras. The images are rectified to make coincident their epipolar planes and so to generate a stereo map of the scene. An algorithm for stereo matching is applied, whose result is a bijective mapping between subsets of the pixels of the images. A particular connected subset of the images (e.g. the face) is selected by a segmentation algorithm. The stereo mapping is applied to such a subset and enables the triangulation of the two image readings therefore rendering the (x,y,z) points of the face, which in turn allow the reconstruction of the triangular mesh of the face. Since the surface might have holes, bilateral filters are applied to have the holes filled. The algorithms are tested in real conditions and we evaluate their performance with virtual datasets. Our results show a good reconstruction of the faces and an improvement of the results of passive systems.
  • Ítem
    Robust CT to US 3D-3D Registration by Using Principal Component Analysis and Kalman Filtering
    (SPRINGER, 2016-01-01) Echeverría, R.; Cortes, C.; Bertelsen, A.; Macia, I.; Ruiz, Ó.E.; Flórez, J.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Algorithms based on the unscented Kalman filter (UKF) have been proposed as an alternative for registration of point clouds obtained from vertebral ultrasound (US) and computerised tomography (CT) scans, effectively handling the US limited depth and low signal-to-noise ratio. Previously proposed methods are accurate, but their convergence rate is considerably reduced with initial misalignments of the datasets greater than 30. or 30 mm. We propose a novel method which increases robustness by adding a coarse alignment of the datasets' principal components and batch-based point inclusions for the UKF. Experiments with simulated scans with full coverage of a single vertebra show the method's capability and accuracy to correct misalignments as large as 180. and 90 mm. Furthermore, the method registers datasets with varying degrees of missing data and datasets with outlier points coming from adjacent vertebrae.
  • Ítem
    REAL-TIME DEPTH MAP GENERATION ARCHITECTURE FOR 3D VIDEOCONFERENCING
    (IEEE, 2010-06-09) John Congote; Iñigo Barandiaran; Javier Barandiaran; Tomas Montserrat; Julien Quelen; Christian Ferran; Pere J. Mindan; Olga Mur; Francesc Tarres; Ruiz OE; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modified version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation. Our approach overcomes typical problems of live depth estimation systems such as depth noise and flickering. Proposed approach is integrated within the versatile GStreamer multimedia software platform. Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing.
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    Real-time depth map generation architecture for 3D videoconferencing
    (2010-01-01) Congote, J.; Barandiaran, I.; Barandiaran, J.; Montserrat, T.; Quelen, J.; Ferran, C.; Mindan, P.J.; Mur, O.; Tarres, F.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modified version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation. Our approach overcomes typical problems of live depth estimation systems such as depth noise and flickering. Proposed approach is integrated within the versatile GStreamer multimedia software platform. Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing. © 2010 IEEE.
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    ReWeb3D - Enabling desktop 3D applications to run in the web
    (2013-01-01) Glander, T.; Moreno, A.; Aristizabal, M.; Congote, J.; Posada, J.; Garcia-Alonso, A.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    Currently, 3D rendering is accessible within Web browsers through open standards such as WebGL, X3D, and X3DOM. At the same time, there is wealth of mature desktop software which comprises algorithms, data structures, user interfaces, databases, etc. It is a challenge to reuse such desktop software using the Web visualization resources. In response to this challenge, this article presents a novel framework, called ReWeb3D, which minimizes the redevelopment for migration of existing 3D applications to the Web. The redeployed application runs on a Web server. ReWeb3D captures low-level graphic calls including geometry, texture, and shader programs. The captured content is then served as a WebGL-enabled web page that conveys full interactivity to the client. By splitting the graphics pipeline between client and server, the workload can be balanced, and high-level implementation details and 3D content are hidden. The feasibility of ReWeb3D has been tested with applications which use OpenSceneGraph as rendering platform. The approach shows good results for applications with large data sets (e.g. geodata), but is less suited for applications intensive in animations (e.g. games). Copyright © ACM 978-1-4503-2133-4/13/06 $15.00.
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