REAL-TIME DEPTH MAP GENERATION ARCHITECTURE FOR 3D VIDEOCONFERENCING
Fecha
2010-06-09
Autores
John Congote
Iñigo Barandiaran
Javier Barandiaran
Tomas Montserrat
Julien Quelen
Christian Ferran
Pere J. Mindan
Olga Mur
Francesc Tarres
Ruiz OE
Título de la revista
ISSN de la revista
Título del volumen
Editor
IEEE
Resumen
In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modified version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation. Our approach overcomes typical problems of live depth estimation systems such as depth noise and flickering. Proposed approach is integrated within the versatile GStreamer multimedia software platform. Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing.