I+D+I en Tecnologías de la Información y las Comunicaciones
URI permanente para esta comunidad
El grupo de investigación desarrollo e innovación en Tecnologías de la Información y las Comunicaciones (TIC) es un grupo interdisciplinario con nueve líneas de investigación. Para el logro de su misión, el grupo ejecuta proyectos de investigación y desarrollo; ofrece servicios de asesoría y consultoría; se apoya en alianzas, cooperación técnica y participación activa en redes nacionales e internacionales de investigación; consolidando su liderazgo, experiencia y trayectoria como grupo en el ámbito nacional e internacional.
Líneas de investigación: Gestión de Información y Conocimiento; Gestión tecnológica y Producción de Contenidos Digitales; Informática Educativa; Ingeniería de Software; Lógica y Computación; Realidad Mixta y Videojuegos Sistemas Distribuidos.
Código Minciencias: COL0013281.
Categoría 2019: A.
Escuela: Ingeniería.
Departamento académico: Ingeniería de Sistemas.
Coordinadora: Marta Silvia Del Socorro Tabares Betancur.
Correo electrónico: mtabares@eafit.edu.co
Líneas de investigación: Gestión de Información y Conocimiento; Gestión tecnológica y Producción de Contenidos Digitales; Informática Educativa; Ingeniería de Software; Lógica y Computación; Realidad Mixta y Videojuegos Sistemas Distribuidos.
Código Minciencias: COL0013281.
Categoría 2019: A.
Escuela: Ingeniería.
Departamento académico: Ingeniería de Sistemas.
Coordinadora: Marta Silvia Del Socorro Tabares Betancur.
Correo electrónico: mtabares@eafit.edu.co
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Ítem 10 Challenges for the Specification of Self-Adaptive Software(IEEE, 2018-01-01) Munoz-Fernandez, JC; Mazo, R; Salinesi, C; Tamura, G; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThe demand for systems that continue on operation by adapting themselves in response to disturbing changes in their environment has increased in the last decades. Those systems, termed self-adaptive software (SAS) systems, should be developed with techniques and methods appropriated for analysing and designing this kind of systems, starting from the requirements phase. Several contributions propose approaches to improve the specification of requirements for those systems. This paper aims to review the most significant challenges still open in the domains of languages for requirements specification and methods for model verification of self-adaptive systems, independently of their particular application areas. More concretely, the main contribution of this paper is a list of ten challenges to achieve a better-defined specification of requirements for SAS systems, and a more effective verification of such specifications. These challenges are well worthy of being addressed in both communities, the requirements engineering (RE) and the SAS one.Ítem 2D simulation flue implementing the lattice-boltzmann method(TRANS TECH PUBLICATIONS LTD, 2014-01-01) Ruiz, D.B.; Mesa, A.A.; Alvis, R.G.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesCurrently in the process of engineering, but increasingly implemented simulation methods since they are an economical and feasible to predict the behavior of some variable you wish to benefit. The problem of fluid simulation is a broad field of study, traditionally in this area are implemented domain discretization methods, volumes, differences or finite elements (Computational Fluid Dynamics), in this work, a different approach where the discretization is made on the physical properties of fluid and the fluid for reconstruction from its microscopic properties, simulating these, propagating Boltzmann distribution functions for the grid of nodes, this set is comprised of a fluid group of nodes, nodes fluid the border and nodes structure, docked the method to the boundary conditions necessary to simulate Glycerol in a pipe. © (2014) Trans Tech Publications, Switzerland.Ítem Achieving object persistence in an augmented reality indoor environment(2003-01-01) Gutiérrez, M.D.; Márquez, A.M.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesIn this paper we present a system for achieving object persistence in Augmented Reality Indoors Environments. In AR systems based on the Augmented Reality toolkit without object persistence, virtual objects appear and disappear as the corresponding pattern gets in and out of the user's field of view. Object persistence allows the environment to remember the relative position and orientation of virtual objects, making them appear more stable to the user. We describe object persistence as a series of transformations applied to the objects in a simple indoor environment. We then present the results of a quantitative experiment that shows how interactivity is improved by the use of object persistency.Ítem Adaptive architecture to support context-aware Collaborative Networked Virtual Surgical Simulators (CNVSS)(SPRINGER, 2014-01-01) Diaz, C.; Trefftz, H.; Quintero, L.; Acosta, D.; Srivastava, S.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesStand-alone and networked surgical virtual reality based simulators have been proposed as means to train surgical skills with or without a supervisor nearby the student or trainee. However, surgical skills teaching in medicine schools and hospitals is changing, requiring the development of new tools to focus on: (i) importance of mentors role, (ii) teamwork skills and (iii) remote training support. For these reasons a surgical simulator should not only allow the training involving a student and an instructor that are located remotely, but also the collaborative training session involving a group of several students adopting different medical roles during the training session. Collaborative Networked Virtual Surgical Simulators (CNVSS) allow collaborative training of surgical procedures where remotely located users with different surgical roles can take part in a training session. Several works have addressed the issues related to the development of CNVSS using various strategies. To the best of our knowledge no one has focused on handling heterogeneity in collaborative surgical virtual environments. Handling heterogeneity in this type of collaborative sessions is important because not all remotely located users have homogeneous Internet connections, nor the same interaction devices and displays, nor the same computational resources, among other factors. Additionally, if heterogeneity is not handled properly, it will have an adverse impact on the performance of each user during the collaborative session. In this paper we describe the development of an adaptive architecture with the purpose of implementing a context-aware model for collaborative virtual surgical simulation in order to handle the heterogeneity involved in the collaboration session. © 2014 Springer International Publishing.Ítem Adaptive LAMDA applied to identify and regulate a process with variable dead time(Institute of Electrical and Electronics Engineers Inc., 2020-01-01) Morales L.; Pozo D.; Aguilar J.; Rosales A.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesIn this paper, an adaptive intelligent controller based on the fuzzy algorithm called LAMDA (Learning Algorithm for Multivariable Data Analysis) is presented in order to identify and regulate a process with variable dead time. The original algorithm has been used for supervised and unsupervised learning, whose main field of application is the identification of functional states of the systems. In this work a modification of LAMDA has been implemented which is capable of online learning using hybrid techniques. The proposal consists of two stages: training stage to learn about the unknown plant in order to establish initial parameters to the controller, and a second phase, called application, in which the control strategy is updated using online learning. The proposed method is tested in the control objective of regulation of a process with variable dead time, to analyze the viability of its utilization in these types of systems in which their dynamics are variable and unknown. © 2020 IEEE.Ítem Agents as tutors in augmented reality(2003-01-01) Álvarez, N.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesInteraction between virtual entities and human beings should be similar to the normal interaction between human beings. Verbal interaction is the usual way of interaction among humans, but the interfaces that allow verbal communication between a human being and an agent (virtual human) have a limited vocabulary, need a lot of training and are expensive. In this paper we propose an Augmented Reality System with an unidirectional interface between an agent and a person. By using gestures, animations and adequate texts the agent can show a user how to perform a simple task. We hope that the tests to be conducted will show how useful this unidirectional interface is.Ítem APPLIES: a framework for evaluAting organization's motivation and Preparation for adoPting product LInEs(IEEE, 2018-01-01) Rincon, L; Mazo, R; Salinesi, C; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesIn the software industry, product Lines has emerged as an attractive approach to perform planned reuse. Nevertheless, a product line solution is not appropriate for all the cases and requires some conditions to be implemented successfully. The literature offers several contributions regarding the adoption of product lines. However, only a few of these support decision-makers for taking well-informed decisions in favor or against following this approach. This paper presents APPLIES, a framework to (i) detect signals that could motivate an organization to adopt a product line approach (ii) assess to what extent a company is prepared for supporting the practices necessary to adopt a product line. APPLIES is grounded in a thematic analysis of the literature and was preliminarily evaluated with two experts through a survey and an interview. The results of the evaluation provide us insights to create an improved version of the proposal following a design-science method.Ítem APPLIES: A framework for evaluAting organization's motivation and preparation for adopting product lines(IEEE Computer Society, 2018-01-01) Rincón, L.; Mazo, R.; Salinesi, C.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesIn the software industry, product Lines has emerged as an attractive approach to perform planned reuse. Nevertheless, a product line solution is not appropriate for all the cases and requires some conditions to be implemented successfully. The literature offers several contributions regarding the adoption of product lines. However, only a few of these support decision-makers for taking well-informed decisions in favor or against following this approach. This paper presents APPLIES, a framework to (i) detect signals that could motivate an organization to adopt a product line approach (ii) assess to what extent a company is prepared for supporting the practices necessary to adopt a product line. APPLIES is grounded in a thematic analysis of the literature and was preliminarily evaluated with two experts through a survey and an interview. The results of the evaluation provide us insights to create an improved version of the proposal following a design-science method. © 2018 IEEE.Ítem Automatic detection of number-plate and traffic infractions of motorcyclists by Intelligent Transportation Systems(IOP PUBLISHING LTD, 2020-01-01) Valencia, J.F.; Ramírez-Guerrero, T.; Castãeda, L.F.; Toro, M.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesPublic Transportation Strategic Systems are a digital transformation for the urban transportation service in the Colombian medium-size cities, from 200,000 to 600,000 inhabitants. The implementation of the urban public transportation services has not started in many cities; as a result, this cities in Colombia have an increase of illegal motorcycle taxis, which cause a high number of road accidents. The main method for controlling illegal motorcycle taxis is by giving the drivers transit fines. In order to give such transit fines, transit police have several control points in medium-size cities. In this article, we developed a mobile application to detect three types of transit infractions usually committed by motorcycle taxi drivers. The purpose of this application is to be a tool for the transit police agents to disincentivize the use of motorcycle taxis. The mobile application detects a possible transit infraction, saves the photo, motorcycle plate number, date, and time. Afterwards, the application generates a support for the transit infractions that will be issued by the transit police officer. We performed an experiment using this mobile application in the city of Valledupar, Colombia. The mobile application captured 40 possible transit infractions. © Published under licence by IOP Publishing Ltd.Ítem Bdeafit: Una arquitectura para la construcción de bibliotecas digitales y su integración(International Institute of Informatics and Systemics, IIIS, 2014-01-01) Montoya, E.N.; Giraldo, J.I.; Ruiz, M.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesÍtem BDNG: A dublin core-based architecture for digital libraries(2005-01-01) Montoya, E.; Ruiz, M.; Giraldo, J.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesDigital Libraries will be one of the main ways to access structured information through the Internet. Information related to resources or objects is known as metadata. Several metadata models have been proposed; however, the model proposed by the Dublin Core Metadata Initiative (DCMI) [1] has demonstrated great utility in digital libraries. The simplicity and generality of DCMI has facilitated the deployment of digital libraries and their interoperability. This paper proposes DCMI as metadata model in our own Digital Library Architecture (Biblioteca Digital de Nueva Generación -BDNG). We have extended DCMI and used some elements of DC-Library application profile (DC-Lib) [2] in addition to new elements not previously considered. This paper presents the metadata models for the following applications: digital library of EAFIT University (BDEeafit), integration of digital or referential libraries (BDMetaLib) and digital library for E-Learning systems (BDEI). This paper also describes the general architecture of BDNG.Ítem CME – A web application framework learning technique based on concerns, micro-learning and examples(SPRINGER, 2018-01-01) Correa, D.; Isaza, F.A.; Mazo, R.; Giraldo, G.L.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesNowadays the use of Web Application Frameworks has been the default choice to develop software applications inside the web domain. These frameworks provide many benefits such as: faster development, enhanced security, and clearer structure of code. However, web application frameworks have a high learning curve and each time someone wants to learn a framework, a recurrent question arises: How to reduce that learning curve and be able to use a new web application framework in a short time? Several learning techniques have been used in the context of frameworks; for instance, example-based learning, tutorials, cookbooks, and tools. Nevertheless, those approaches have their own limitations and the question about what is the best way to learn soon those frameworks remains open. In this paper, we introduce a new web application framework learning technique called CME (Concerns, Micro-learning and Examples). This technique defines a customized learning path that a novice developer should follow to learn to use a web application framework. The learning path was built as a mix of concerns, micro-learning and example-based learning concepts. To validate this technique, we carry out a quasi-experiment about a web application framework learning and the development of small web applications with: (i) the use of CME and (ii) the use of a cookbook. The quasi-experiment results showed preliminary evidence that when using CME, novice developers become more operational to develop small web applications in a reduced period of time compared with the use of a cookbook. © Springer International Publishing AG, part of Springer Nature 2018.Ítem Collaborative and distributed augmented reality in teaching multi-variate calculus(2006-01-01) Orozco, C.; Esteban, P.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThis article presents the first results of using an Augmented Reality (AR) tool, designed to support tutoring sessions in multi-variate calculus. The tool is used either in a face-to-face setting in which the instructor and the students are collocated or in a distance setting, in which the instructor and students are physically in remote places. The tool was used with two groups of students of Differential Calculus. The students had not been exposed to the concept of equations involving 3 variables and the corresponding surfaces in space. The experience explored how students generalized 2D graphics and equations with their 3D surfaces counterparts with the help of the tool.Ítem A collaborative tool for synchronous distance education(2004-01-01) Agudelo, A.; Escobar, L.; Restrepo, J.; Quiroz, A.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesIn this paper we report results of the use of a telepresence application in a simulated distance education setting. The application combines video-conference with a networked virtual environment in which the instructor and the students can experiment with virtual object in a collaborative manner. The teaching for Understanding (TFU) framework is used as the pedagogical approach. Current preliminary results show that the combination of the telepresence application with TFU, can compensate for the lack of physical presence of the instructor in the classroom.Ítem Collaborative virtual environments for teaching physics(SPRINGER, 2007-01-01) Giraldo, F.; Rojas, Á.M.J.; Esteban, P.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesEafit University created a Telepresence application for distance education. It supports bidirectional audio and video and a shared virtual environment that allows the instructor and students to manipulate virtual objects in a collaborative manner, thereby reinforcing the learning process. In this paper we report the experience of creating new contents and deploying the tool in a Physics course at Universidad del Quindío. The tool was improved an extended in order to include new functionality and make it easier for development teams to create new content. Teaching for Understanding was used as pedagogical framework for course creation and also as a guide to develop the interviews that were used to capture user's perceptions and to asses the improvements in the learning process. The results showed that the use of the tool had a positive impact on the students' understanding of the topics at hand. © 2007 Springer.Ítem Combinatory multicast for differentiated data transmission in distributed virtual environments(ACTA PRESS, 2004-01-01) Quiroz, A; Trefftz, H; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThe shortage of multicast addresses is a factor that limits their use in Intemet-based applications. Since multicast plays a very important role in supporting resource heterogeneity among users of applications with a high demand of computational resources, such as Distributed Virtual Environments, the sparing use of these addresses is of great importance. This paper suggests a scheme for the combination of multicast groups for differentiated data transmission, based on layered multicast, with which the number of different levels of service that can be provided to users of a shared virtual environment with a fixed number of groups is multiplied. For applications where the levels of service correspond to different transmission rates, the scheme also significantly reduces bandwidth utilization. We present a basic method for its implementation and describe preliminary tests to prove its functionality.Ítem Design and implementation of a low-cost projected virtual reality system to support learning processes(Springer Verlag, 2011-01-01) Gómez, R.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesVirtual Reality technologies have been successfully incorporated into the learning processes and potential new applications in education are explored continuously. We found that one of the difficulties to popularize its use in the educational context, in countries with emerging and developing economies, is the cost of hardware required to generate satisfactory immersive experience. In this work we considered virtual reality from the perspective of human-computer interaction to support learning processes. The characteristics of low-cost projected virtual reality system (PVR) proposed, combines study and integration of available technology solutions, the development of an image synchronization routine that enables the use of a single video projector and the design of a printable pattern that preserve the state of polarization on the projection screen. © 2011 Springer-Verlag.Ítem Design and usability evaluation of a multi-input interface in an idTV environment(Springer Verlag, 2017-01-01) Téllez J.F.; Montoya J.C.; Trefftz H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesIn recent years, and considering the rise of Interactive Digital Television (idTV), it has been great interest in the design of applications and services for this platform. However, the success of these applications largely depends on the ease of use and how users interact with them. For this reason, we have explored different interfaces and modes of interaction to improve the user experience with these applications in comparison with the traditional Remote-Control (RC). This article presents an interaction with idTV applications using multiple input control interfaces with different modes of interaction such as touch buttons, gesture recognition, voice recognition, and recognition of movements. These modes of interaction were validated through usability testing using a model of quasi-experimental evaluation of three dimensions, where each dimension represents respectively: users, tasks and control interfaces. As a result of the qualitative and quantitative assessments, we performed an analysis of possible improvements in the usability of a particular application of idTV. The results showed few differences between one multi-input control interface and one RC in tasks the user was familiar with, on the opposite, significant differences were found in performing tasks involving greater user interaction, such as the text input or navigation between menus. © Springer International Publishing AG 2017.Ítem Design of a competences based teaching model supported in the integration of repositories and LMS platforms for the automatic control of processes course(Institute of Electrical and Electronics Engineers Inc., 2015-01-01) Gomez, G.I.C.; Diaz, T.A.G.; Zea, R.C.M.; Zapata, R.L.F.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThe Automatic Process Control course is part of the Mechanical Engineering, Process Engineering and Production Engineering programs, offered by EAFIT University (Medellin, Colombia). This course has had a number of reforms in recent years, from two academic spaces to one that contains all the content and features them from theoretical and practical components. With this transformation, was generated the need to reduce the time commitment to each of the thematic, causing learning issues in students. For this reason, we have proposed a new reform in the course through the implementation of a content management model based on competences and supported by the integration of repositories and LMS platforms. This model seeks to train students in the skills defined by the courses and because of this, it is important that the learning process provide mechanisms to validate the skill level of each student, taking into account the outcome of the validation should correspond directly to the skills acquired in the training process. To support this model, there are technological tools as platforms for learning management and learning object repositories that support the online teaching and learning processes, and support the use of standards, generating interoperability, reusability, adaptability and scalability content. © 2014 IEEE.Ítem Design of a competences based teaching model supported in the integration of repositories and LMS platforms for the Automatic Control of Processes course.(IEEE, 2014-01-01) Gomez G, Isabel Cristina; Diaz T, Adalberto Gabriel; Zea R, Claudia Maria; Zapata R, Luis Felipe; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThe Automatic Process Control course is part of the Mechanical Engineering, Process Engineering and Production Engineering programs, offered by EAFIT University (Medellin, Colombia). This course has had a number of reforms in recent years, from two academic spaces to one that contains all the content and features them from theoretical and practical components. With this transformation, was generated the need to reduce the time commitment to each of the thematic, causing learning issues in students. For this reason, we have proposed a new reform in the course through the implementation of a content management model based on competences and supported by the integration of repositories and LMS platforms. This model seeks to train students in the skills defined by the courses and because of this, it is important that the learning process provide mechanisms to validate the skill level of each student, taking into account the outcome of the validation should correspond directly to the skills acquired in the training process. To support this model, there are technological tools as platforms for learning management and learning object repositories that support the online teaching and learning processes, and support the use of standards, generating interoperability, reusability, adaptability and scalability content.