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Ítem Application of product line commonality index (PCI) in a family of products(TRANS TECH PUBLICATIONS LTD, 2014-01-01) Oliver Rubio, M.; Julian Mora, O.; Alvaro Guarin, G.; Pablo Carrizosa, I.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)Currently many companies base their marketing strategy around a family of products. Thus, they regularly add new variations to products in order to meet changing market needs, or to attract new customers. Although the basic functionality remains unchanged across products, new features, aesthetic appearance and technologies are incorporated in each new product. This if it is not checked, can generate the "complexity of the product," which leads to a loss of productivity or quality. Thus, the effective management of product variations in design and manufacturing is challenging. The key is minimizing the non-value added variations through models within a range of options without limiting customers. This article discusses the factors that contribute to the "complexity of the product" and this is done through the product line commonality index (PCI) [1], which measures the level of common parts in a product family. A case study of bicycle frame displays its implementation and functionality. The index shows the possibility that the products in a family share parts effectively (modularity) and reduces the total number of parts (multifunctionality). © (2014) Trans Tech Publications, Switzerland.Ítem Boundary games: A language and intention based framework for boundary critique(2011-01-01) Velez-Castiblanco, J.; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesExploring ways to understand the boundary of a problematic situation is fundamental to intervention. The boundary draws a difference between what is relevant and what is not relevant for the problem situation. In other words, it points out what it is and is not the system. Boundary Critique Theory, has used the notion of boundary to built ways to examine and reflect critically about the intervention process. It has developed ways to manage situations such as conflict, exclusion and the generation of reasonable discourse among the participants. These developments use ideas from sources such as critical theory, pragmatic philosophy, sociology, biology and cybernetics. This paper contributes to the range of theories informing Boundary Critique by adding a framework of Boundary Games. The framework is based on Wittgenstein's Language Games and Relevance Theory (a theory from Language Pragmatics). It shows new ways to reflect on the actions and language on a setting. Particularly, it proposes six possible "moves", intentions or games in relation to the boundary. The framework implies a shift in how the boundary is usually managed in Boundary Critique, from a boundary that shapes our actions towards a boundary that is shaped by every action.Ítem The CAMBRIA case: Learning through experience(UNIV POLITECNICA VALENCIA, 2017-01-01) Escalante, Juan Esteban; Aguilar-Barrientos, Sara; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesExperiential learning contributes to the development of thought-related abilities, such as critical thinking and creative thinking. This article evinces the contribution of this theoretical and conceptual proposal through a specific experience with the CAMBRIA project, a solar electric vehicle built at Universidad EAFIT, that potentiated aspects related to multidisciplinary work amongst undergraduate students and, in turn, brought about pedagogical changes at the Institution. CAMBRIA opened a panorama for exploring new alternatives in the teaching-learning process and, through participation in non-simulated activities, led to the restatement of certain core aspects of the University's educational activities. An analysis of this topic also leads to the formulation of a learning and competency acquisition model. Finally, project results and conclusions are presented, which include elements derived from the proposed model and testimonies from some of the participating students, who were interviewed in depth.Ítem The CAMBRIA case: Learning through experience(UNIV POLITECNICA VALENCIA, 2017-01-01) Escalante, Juan Esteban; Aguilar-Barrientos, Sara; Universidad EAFIT. Departamento de Administración; Estudios InternacionalesExperiential learning contributes to the development of thought-related abilities, such as critical thinking and creative thinking. This article evinces the contribution of this theoretical and conceptual proposal through a specific experience with the CAMBRIA project, a solar electric vehicle built at Universidad EAFIT, that potentiated aspects related to multidisciplinary work amongst undergraduate students and, in turn, brought about pedagogical changes at the Institution. CAMBRIA opened a panorama for exploring new alternatives in the teaching-learning process and, through participation in non-simulated activities, led to the restatement of certain core aspects of the University's educational activities. An analysis of this topic also leads to the formulation of a learning and competency acquisition model. Finally, project results and conclusions are presented, which include elements derived from the proposed model and testimonies from some of the participating students, who were interviewed in depth.Ítem Conditions for the promotion and development of creative industries within higher education institutions(The Design Society, 2015-01-01) Hernandez, M.C.; Podesta, M.P.; Bedoya, B.E.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)Higher Education Institutions (HEIs) play an important role on the promotion and development of creative industries (e.g. product design companies). These roles, however, are not clearly defined. Previous studies by the authors, conducted in Colombia, encountered several critical internal factors as well as environmental relationships proper of the ecosystem of business that affect performance in creative industries. HEIs can promote specific activities to become agents that enhance the development of these creative industries, thus contributing to overcome environmental and critical internal factors. This paper presents a model that can serve as a starting point within HEIs to establish policies towards this goal. For such purpose, the present research extended the aforementioned studies to Argentina and the United States, countries recognized worldwide for the development of "creative industries" or "creative economy". Fieldwork was performed in nine cities: two in Colombia, two in Argentina and five in the United States. Data was collected via interviews and focus group studies conducted at universities and creative industries, as well as with experts, government representatives and support organisations. A PESTEL analysis was used to identify weaknesses that could become opportunities for action within HEIs. The results allow for the establishment of nine key roles of the HEIs (i.e. education, moderator of the ecosystem, research, foster discussion, investment, on-going support, dynamism, joker, and simulation/real environment) that can be related to these institutions' substantive functions (i.e. teaching, research, extension, and support and integration), which contribute to enhance the development of creative industries, their growth and long-term sustainability. © 2015, The Design Society. All rights reserved.Ítem Creativity and job tension in experiential learning(Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Estudios InternacionalesThis work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.Ítem Creativity and job tension in experiential learning(Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.Ítem Creativity and job tension in experiential learning(IEEE, 2018-01-01) Pablo Roman-Calderon, Juan; Esteban Acevedo-Jaramillo, Manuel; Esteban Escalante, Juan; Arias, Alejandro; Aguilar-Barrientos, Sara; Barbosa, Jaime; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/ electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity.Ítem Creativity and job tension in experiential learning(Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesThis work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.Ítem Creativity and job tension in experiential learning(IEEE, 2018-01-01) Pablo Roman-Calderon, Juan; Esteban Acevedo-Jaramillo, Manuel; Esteban Escalante, Juan; Arias, Alejandro; Aguilar-Barrientos, Sara; Barbosa, Jaime; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesThis work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/ electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity.Ítem Creativity and job tension in experiential learning(IEEE, 2018-01-01) Pablo Roman-Calderon, Juan; Esteban Acevedo-Jaramillo, Manuel; Esteban Escalante, Juan; Arias, Alejandro; Aguilar-Barrientos, Sara; Barbosa, Jaime; Universidad EAFIT. Departamento de Administración; Estudios InternacionalesThis work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/ electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity.Ítem Decision making methodology to support the project implementation of knowledge management in business(2012-01-01) Paniagua, J.A.V.; Crespo, J.M.; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesNormally the decision to implement investment projects in companies has an orientation toward a goal: prioritization of technical/financial (profit maximization or cost minimization), although there are other important objectives for the company. In this case, it is assumed that the other objectives are implied in the central objective. Because of this, objectives leading to non-profitable goals are often underestimated (such as managerial, coordinating, organizational, human, cultural, among others), which often leads to mistakes in the implementation stage of projects. In Knowledge Management (KM) Projects something similar can occur since important aspects can be ignored and this can help avoiding mistakes in their execution. Thus, some authors believe that when it comes to decision-making processes with different objectives, centralized tools or techniques on a single target are not the most relevant. Because of this, since the nineteen seventies, decision-making tools under multi objective or multi criteria approach have been developed. These tools allow a broader and comprehensive decision-making process in companies. In this sense, this paper proposes a methodology for guiding multi criteria decision-making processes to support the implementation of KM projects in companies. The method considers the stages of a decision-making process, besides the usage of multi objective analysis techniques. The proposed methodology gives a comprehensive view of decision-making, using qualitative and quantitative tools to support the implementation of KM projects in companies. The proposal stems from a reflexive qualitative research on the processes of implementation of KM in Colombian companies.Ítem Depresión a los tres meses del alta como predictora de la calidad de vida en pacientes con cardiopatía isquémica(Pirámide, 2016-10-01) Lemos, Mariantonia; Roman, Juan Pablo; Universidad EAFIT. Departamento de Administración; Estudios InternacionalesÍtem Development of a model for evaluating the NPD process in SMEs: A Latin American experience(Elsevier, 2014-01-01) Hernandez, M.C.; Montoya, M.V.; Martínez, J.F.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)This article presents the findings resulting from a research project carried out in Medellin, Colombia, that was aimed at developing a model of diagnosis for the NPD process in manufacturing SMEs, adapted to the Latin American context. Four aspects were considered to develop the model: (i) Rational logic for problem solving based on the paradigm that a problem can be solved through systematic application of general principles and standardized knowledge, (ii) The Grounded Theory research approach, (iii) Integration of learning processes based on reflective and, (iv) Kolb's learning cycle as basic premises for the generation of a prescriptive model considering that the diagnosis process involves a learning process. Results obtained from the four companies selected for the study helped to validate an initial version. The model has proven to have great potential to improve the NPD process, as well as an opportunity to develop future comparative studies. Findings in the discussion and further reflection generated by the application of the four tools that encompasses the model within the companies, proved to be appropriated as a reflective practice and also a continuing learning process for SMEs. © 2014 Published by Elsevier B.V.Ítem Efecto de un sistema de evaluación de ambiente virtual sobre el rendimiento académico en un curso de Estática en ingeniería(Latin American and Caribbean Consortium of Engineering Institutions, 2018-01-01) Pérez J.L.B.; Ochoa J.L.R.; Cadavid A.R.; Calderon J.P.R.; Garcia C.A.R.; Universidad EAFIT. Departamento de Administración; Estudios InternacionalesThe engineering department of EAFIT University have developed and implemented an evaluation and training virtual system directed to the engineering students that take the Statics course. The system allows the students of several engineering programs to execute different exercises about specific topics included in the syllabus. The system also allows assessing the students' knowledge through weekly quizzes. With the implementation of the evaluation system, the engineering department aimed at improving the academic performance and the learning process of the students. This paper presents the results of a structural equation modeling analysis. The variables included in the analysis were; time of use of the system, results in quizzes and midterm exams grades assigned by the lecturers. The purpose of the analyses was to test the effect of time of use of the system and grades in the quizzes on academic performance represented by midterm grades (paper-based format). The analysis was performed with the data obtained from both, the virtual system and the course grades during year 2014. The findings suggest that both the time of use of the virtual system and good results in the quizzes have a positive influence on the midterm exams results. Therefore, it is concluded that the use of the virtual evaluation system has a positive effect on the students' academic performance. © 2018 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.Ítem Experiencias de Endomarketing como estrategia organizacional en Colombia(Fondo Editorial Universidad EAFIT, 2016-10-01) Rojas, Laura Isabel; BEJARANO, LUIS MAURICIO; Universidad EAFIT. Departamento de Administración; Estudios en Mercadeo GEMEl Endomarketing es una herramienta poco conocida y empleada por las empresas colombianas. Su implementación hace que los empleados se sientan familiarizados con la organización haciendo que sus procesos sean eficientes y productivos.Ítem Exploring Role Power within Bridal(2016-11-09) Ceballos L.M.; Universidad EAFIT. Departamento de Administración; Estudios en Mercadeo GEMThis study explores brides' selection of the wedding gown by focusing on the power that other individuals have in different social roles during the gown decision-making process.Ítem First view DesignLab: A fuzzy front end platform for innovation and education(DESIGN SOC, 2017-01-01) Hernandez-Monsalve M.C.; Velasquez-Montoya M.; Mejia-Gutierrez R.; Hohn H.; Tassoul M.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)Collaborative design projects in Latin America between academy and industry, have been commonly focused on New Product Development processes. Nevertheless, collaborative experiences at the Fuzzy Front End (FFE) stage are more frequent between company partners to emphasize the potential for organizations to collaborate, rather than academy and industry. This paper presents the experience in the set-up and execution of an international project, so-called "First View DesignLab" organized between Universidad EAFIT and TUDelft to be executed in Colombia with five local companies in collaboration with Product Design Engineering (PDE) students. Each company proposed a company case where the objective was to find new opportunities for new product/service concepts. Design Thinking (DT) tools were used to trigger co-creation and open innovation in order to explore new opportunities by each company. Important aspects have been of great value to identify best practices to better develop academic collaborative projects at the FFE. Reflections are presented as useful insights to enhance innovation capabilities and idea generation skills for both, academy and industry to identify opportunities.Ítem Intellectual capital as strategy to develop dynamic smes. a proposal model for Colombian SMEs(ACAD CONFERENCES LTD, 2017-01-01) Murcia-Rivera, Cecilia; Bueno-Campos, Eduardo; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesThis paper seeks to contribute in the search for mechanisms that support firms in facing the challenges, uncertainty, and turbulence that characterize the markets in which they compete. Specifically, this work focuses on small and medium enterprises (SMEs), given their relevance at the international level, for their contribution to GDP and employment creation. Particularly, because of their smaller size and low possession of tangible resources, they are vulnerable to the risks of the economic cycle. This forces them to develop capabilities to cope with these challenges and ensures their survival in the long term. In this sense, the development of an adaptive dynamic capability constitutes one of the alternatives to achieve this. Given that these capabilities are located within the intangible assets of the organization, this work proposes, their combination as variables of the Intellectus Model components in which are integrated to achieve the required organizational "dynamization". Based on a review of the literature of the dynamic capabilities and intellectual capital approach, this research proposes the variables of the main components of intellectual related with adaptive capability of organization . This results in a model adapted to the specific conditions of the Colombian SMEs, allowing its dynamization and adaptation to highly changing environments.Ítem Intention in intervention: A conceptual model(International Society for the Systems Sciences (ISSS), 2013-01-01) Velez-Castiblanco, J.; Universidad EAFIT. Departamento de Administración; Administración y OrganizacionesIntentions serve multiple roles in human action. They help in making sense of our actions and those of others, and on this basis, coordination is possible. They cause, guide and sustain our actions. Additionally, they are about the present when we do act intentionally, but also they are about the future when we intend to do something later. From the aforementioned characteristics, it can be argued that intentions have a fundamental part in organizational interventions. Based on this assumption the paper proposes a model to make use of intentions in interventions. It aims to help in describing, conducting and learning about intervention processes. The model uses the graphical language advanced by the Soft Systems Methodology. The concept of intention and the assembling of the model, draw from Philosophies of Action, Language and Explanation and by the Theories of Relevance, Boundary Critique, and Complex Adaptive Systems.