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Ítem Application of product line commonality index (PCI) in a family of products(TRANS TECH PUBLICATIONS LTD, 2014-01-01) Oliver Rubio, M.; Julian Mora, O.; Alvaro Guarin, G.; Pablo Carrizosa, I.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)Currently many companies base their marketing strategy around a family of products. Thus, they regularly add new variations to products in order to meet changing market needs, or to attract new customers. Although the basic functionality remains unchanged across products, new features, aesthetic appearance and technologies are incorporated in each new product. This if it is not checked, can generate the "complexity of the product," which leads to a loss of productivity or quality. Thus, the effective management of product variations in design and manufacturing is challenging. The key is minimizing the non-value added variations through models within a range of options without limiting customers. This article discusses the factors that contribute to the "complexity of the product" and this is done through the product line commonality index (PCI) [1], which measures the level of common parts in a product family. A case study of bicycle frame displays its implementation and functionality. The index shows the possibility that the products in a family share parts effectively (modularity) and reduces the total number of parts (multifunctionality). © (2014) Trans Tech Publications, Switzerland.Ítem Creativity and job tension in experiential learning(Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.Ítem Conditions for the promotion and development of creative industries within higher education institutions(The Design Society, 2015-01-01) Hernandez, M.C.; Podesta, M.P.; Bedoya, B.E.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)Higher Education Institutions (HEIs) play an important role on the promotion and development of creative industries (e.g. product design companies). These roles, however, are not clearly defined. Previous studies by the authors, conducted in Colombia, encountered several critical internal factors as well as environmental relationships proper of the ecosystem of business that affect performance in creative industries. HEIs can promote specific activities to become agents that enhance the development of these creative industries, thus contributing to overcome environmental and critical internal factors. This paper presents a model that can serve as a starting point within HEIs to establish policies towards this goal. For such purpose, the present research extended the aforementioned studies to Argentina and the United States, countries recognized worldwide for the development of "creative industries" or "creative economy". Fieldwork was performed in nine cities: two in Colombia, two in Argentina and five in the United States. Data was collected via interviews and focus group studies conducted at universities and creative industries, as well as with experts, government representatives and support organisations. A PESTEL analysis was used to identify weaknesses that could become opportunities for action within HEIs. The results allow for the establishment of nine key roles of the HEIs (i.e. education, moderator of the ecosystem, research, foster discussion, investment, on-going support, dynamism, joker, and simulation/real environment) that can be related to these institutions' substantive functions (i.e. teaching, research, extension, and support and integration), which contribute to enhance the development of creative industries, their growth and long-term sustainability. © 2015, The Design Society. All rights reserved.Ítem Creativity and job tension in experiential learning(IEEE, 2018-01-01) Pablo Roman-Calderon, Juan; Esteban Acevedo-Jaramillo, Manuel; Esteban Escalante, Juan; Arias, Alejandro; Aguilar-Barrientos, Sara; Barbosa, Jaime; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/ electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity.Ítem Development of a model for evaluating the NPD process in SMEs: A Latin American experience(Elsevier, 2014-01-01) Hernandez, M.C.; Montoya, M.V.; Martínez, J.F.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)This article presents the findings resulting from a research project carried out in Medellin, Colombia, that was aimed at developing a model of diagnosis for the NPD process in manufacturing SMEs, adapted to the Latin American context. Four aspects were considered to develop the model: (i) Rational logic for problem solving based on the paradigm that a problem can be solved through systematic application of general principles and standardized knowledge, (ii) The Grounded Theory research approach, (iii) Integration of learning processes based on reflective and, (iv) Kolb's learning cycle as basic premises for the generation of a prescriptive model considering that the diagnosis process involves a learning process. Results obtained from the four companies selected for the study helped to validate an initial version. The model has proven to have great potential to improve the NPD process, as well as an opportunity to develop future comparative studies. Findings in the discussion and further reflection generated by the application of the four tools that encompasses the model within the companies, proved to be appropriated as a reflective practice and also a continuing learning process for SMEs. © 2014 Published by Elsevier B.V.Ítem First view DesignLab: A fuzzy front end platform for innovation and education(DESIGN SOC, 2017-01-01) Hernandez-Monsalve M.C.; Velasquez-Montoya M.; Mejia-Gutierrez R.; Hohn H.; Tassoul M.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)Collaborative design projects in Latin America between academy and industry, have been commonly focused on New Product Development processes. Nevertheless, collaborative experiences at the Fuzzy Front End (FFE) stage are more frequent between company partners to emphasize the potential for organizations to collaborate, rather than academy and industry. This paper presents the experience in the set-up and execution of an international project, so-called "First View DesignLab" organized between Universidad EAFIT and TUDelft to be executed in Colombia with five local companies in collaboration with Product Design Engineering (PDE) students. Each company proposed a company case where the objective was to find new opportunities for new product/service concepts. Design Thinking (DT) tools were used to trigger co-creation and open innovation in order to explore new opportunities by each company. Important aspects have been of great value to identify best practices to better develop academic collaborative projects at the FFE. Reflections are presented as useful insights to enhance innovation capabilities and idea generation skills for both, academy and industry to identify opportunities.