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Examinando por Autor "Gomez, H.T."

Mostrando 1 - 7 de 7
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  • No hay miniatura disponible
    Ítem
    Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators
    (Springer international publishing, 2014-01-01) Díaz, Christian; Gomez, H.T.; Quintero, Lucía; Acosta, Diego; Srivastava, Sakti; Díaz, Christian; Gomez, H.T.; Quintero, Lucía; Acosta, Diego; Srivastava, Sakti; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
  • No hay miniatura disponible
    Ítem
    Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS)
    (2014-01-01) Diaz Leon, Christian Andres; Gomez, H.T.; Lucia Quintero M, O.; Acosta Maya, D.A.; Sakti Srivastava
    Stand-alone and networked surgical virtual reality based simulators have been proposed as means to train surgical skills with or without a supervisor nearby the student or trainee. However, surgical skills teaching in medicine schools and hospitals...
  • No hay miniatura disponible
    Ítem
    Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS)
    (2014-01-01) Diaz Leon, Christian Andres; Gomez, H.T.; Lucia Quintero M, O.; Acosta Maya, D.A.; Sakti Srivastava; Diaz Leon, Christian Andres; Gomez, H.T.; Lucia Quintero M, O.; Acosta Maya, D.A.; Sakti Srivastava; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    Stand-alone and networked surgical virtual reality based simulators have been proposed as means to train surgical skills with or without a supervisor nearby the student or trainee. However, surgical skills teaching in medicine schools and hospitals...
  • No hay miniatura disponible
    Ítem
    Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS)
    (2014-01-01) Diaz Leon, Christian Andres; Gomez, H.T.; Lucia Quintero M, O.; Acosta Maya, D.A.; Sakti Srivastava
    Stand-alone and networked surgical virtual reality based simulators have been proposed as means to train surgical skills with or without a supervisor nearby the student or trainee. However, surgical skills teaching in medicine schools and hospitals...
  • No hay miniatura disponible
    Ítem
    Adequation of a Virtual Immersive Environment for a Learning-Teaching Interaction Using the Limem 3d Method.
    (2015-01-01) TORRES, DAVID MAURICIO; Gomez, H.T.; TORRES, DAVID MAURICIO; Gomez, H.T.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    Over the past thirty years, since the advent of the Web, the potential use of virtual environments for teaching-learning processes has undergone an exponential increase, leading us quickly from the use of web pages to social networks, and fro
  • No hay miniatura disponible
    Ítem
    Propuesta de un juego serio de apoyo al curso de programación de producción
    (Latin American and Caribbean Consortium of Engineering Institutions (LACCEI Inc), 2012-07-01) Carmona, Guillermo Leon; Gomez, H.T.; Carmona, Guillermo Leon; Gomez, H.T.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    El creciente mercado de los videojuegos y una población que cada vez está más habituada a ellos han motivado una exploración creciente de su usocomo herramientade educación. El uso de los videojuegos con objetivos de aprendizaje
  • No hay miniatura disponible
    Ítem
    Simulating soft tissues using a GPU approach of the mass-spring model
    (2010-01-01) Leon, C.A.D.; Eliuk, S.; Gomez, H.T.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    The recent advances in the fields such as modeling bio-mechanics of living tissues, haptic technologies, computational capacity, and graphics realism have created conditions necessary in order to develop effective surgical training using virtual environments. However, virtual simulators need to meet two requirements, they need to be real-time and highly realistic. The most expensive computational task in a surgical simulator is that of the physical model. The physical model is the component responsible to simulate the deformation of the anatomical structures and the most important factor in order to obtain realism. In this paper we present a novel approach to virtual surgery. The novelty comes in two forms: specifically a highly realistic mass-spring model, and a GPU based technique, and analysis, that provides a nearly 80x speedup over serial execution and 20x speedup over CPU based parallel execution. ©2010 IEEE.

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