Design and implementation of a low-cost projected virtual reality system to support learning processes

dc.contributor.authorGómez, R.
dc.contributor.authorTrefftz, H.
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería de Sistemasspa
dc.contributor.researchgroupI+D+I en Tecnologías de la Información y las Comunicacionesspa
dc.date.accessioned2021-04-12T21:06:22Z
dc.date.available2021-04-12T21:06:22Z
dc.date.issued2011-01-01
dc.description.abstractVirtual Reality technologies have been successfully incorporated into the learning processes and potential new applications in education are explored continuously. We found that one of the difficulties to popularize its use in the educational context, in countries with emerging and developing economies, is the cost of hardware required to generate satisfactory immersive experience. In this work we considered virtual reality from the perspective of human-computer interaction to support learning processes. The characteristics of low-cost projected virtual reality system (PVR) proposed, combines study and integration of available technology solutions, the development of an image synchronization routine that enables the use of a single video projector and the design of a printable pattern that preserve the state of polarization on the projection screen. © 2011 Springer-Verlag.eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=2093
dc.identifier.doi10.1007/978-3-642-22095-1_22
dc.identifier.issn18650929
dc.identifier.issn18650937
dc.identifier.otherSCOPUS;2-s2.0-79960404073
dc.identifier.urihttp://hdl.handle.net/10784/28724
dc.language.isoeng
dc.publisherSpringer Verlag
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-79960404073&doi=10.1007%2f978-3-642-22095-1_22&partnerID=40&md5=b821b1b44b1c5fb63da55f35f5b685a7
dc.rightshttps://v2.sherpa.ac.uk/id/publication/issn/1865-0929
dc.sourceCommunications in Computer and Information Science
dc.subject.keywordDevelopingeng
dc.subject.keywordeconomieseng
dc.subject.keywordEducationaleng
dc.subject.keywordcontexteng
dc.subject.keywordHuman-computereng
dc.subject.keywordImmersiveeng
dc.subject.keywordLearningeng
dc.subject.keywordprocesseng
dc.subject.keywordNeweng
dc.subject.keywordapplicationseng
dc.subject.keywordprojectioneng
dc.subject.keywordsurfaceeng
dc.subject.keywordStateeng
dc.subject.keywordofeng
dc.subject.keywordpolarizationeng
dc.subject.keywordSupporteng
dc.subject.keywordlearningeng
dc.subject.keywordTechnologyeng
dc.subject.keywordsolutionseng
dc.subject.keywordVideoeng
dc.subject.keywordprojectorseng
dc.subject.keywordVirtualeng
dc.subject.keywordrealityeng
dc.subject.keywordsystemeng
dc.subject.keywordVirtualeng
dc.subject.keywordrealityeng
dc.subject.keywordtechnologyeng
dc.subject.keywordHumaneng
dc.subject.keywordcomputereng
dc.subject.keywordinteractioneng
dc.subject.keywordKnowledgeeng
dc.subject.keywordmanagementeng
dc.subject.keywordPolarizationeng
dc.subject.keywordProjectioneng
dc.subject.keywordscreenseng
dc.subject.keywordVirtualeng
dc.subject.keywordrealityeng
dc.titleDesign and implementation of a low-cost projected virtual reality system to support learning processeseng
dc.typeinfo:eu-repo/semantics/conferencePapereng
dc.typeconferencePapereng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localDocumento de conferenciaspa

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