Volume Ray Casting in WebGL
dc.contributor.author | Congote, John | |
dc.contributor.author | Kabongo, Luis | |
dc.contributor.author | Moreno, Aitor | |
dc.contributor.author | Segura, Alvaro | |
dc.contributor.author | Ruiz OE | |
dc.contributor.author | Posada, Jorge | |
dc.contributor.author | Beristain, Andoni | |
dc.contributor.department | Universidad EAFIT. Departamento de Ingeniería Mecánica | spa |
dc.contributor.researchgroup | Laboratorio CAD/CAM/CAE | spa |
dc.date.accessioned | 2021-04-16T21:12:48Z | |
dc.date.available | 2021-04-16T21:12:48Z | |
dc.date.issued | 2012-03-01 | |
dc.description.abstract | Real-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web) | eng |
dc.identifier | https://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=4915 | |
dc.identifier.doi | 10.5772/34878 | |
dc.identifier.isbn | 9789535104551 | |
dc.identifier.uri | http://hdl.handle.net/10784/29469 | |
dc.language.iso | eng | spa |
dc.publisher | InTech | |
dc.rights | InTech | |
dc.source | Computer Graphics | |
dc.title | Volume Ray Casting in WebGL | eng |
dc.type | info:eu-repo/semantics/bookPart | eng |
dc.type | bookPart | eng |
dc.type | info:eu-repo/semantics/publishedVersion | eng |
dc.type | publishedVersion | eng |
dc.type.local | Capítulo o parte de un libro | spa |