Volume Ray Casting in WebGL

Fecha

2012-03-01

Autores

Congote, John
Kabongo, Luis
Moreno, Aitor
Segura, Alvaro
Ruiz OE
Posada, Jorge
Beristain, Andoni

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InTech

Resumen

Real-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)

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