Volume Ray Casting in WebGL
Fecha
2012-03-01
Autores
Congote, John
Kabongo, Luis
Moreno, Aitor
Segura, Alvaro
Ruiz OE
Posada, Jorge
Beristain, Andoni
Título de la revista
ISSN de la revista
Título del volumen
Editor
InTech
Resumen
Real-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)