Real-time depth map generation architecture for 3D videoconferencing
Fecha
2010
Autores
Congote, John
Barandiaran, Iñigo
Barandiaran, Javier
Montserrat, Tomas
Quelen, Julien
Ferran, Christian
Mindan, Pere J.
Mur, Olga
Tarres, Francesc
Ruíz, Óscar
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In this paper we present a reliable depth estimation system which works in real-time with commodity hardware -- The system is specially intended for 3D visualization using autostereoscopic displays -- The core of this work is an implementation of a modifed version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation -- Our approach overcomes typical problems of live depth estimation systems such as depth noise and ickering -- Proposed approach is integrated within the versatile GStreamer multimedia software platform -- Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing
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@inproceedings{2010_Congote_Real-time,
title={Real-time depth map generation architecture for 3D videoconferencing},
author={Congote, J. and Barandiaran, I. and Barandiaran, J. and Montserrat, T. and Quelen, J. and Ferran, C. and Mindan, P. and Mur, O. and Aguilar, G. and Tarres, F. and Ruiz, O.},
booktitle={3DTV-CON2010 Conference on Capture, Transmission and Display of 3D Video},
isbn={978-1-4244-6377-0},
address={Tampere, Finland},
year={2010},
}