Real-time depth map generation architecture for 3D videoconferencing


In this paper we present a reliable depth estimation system which works in real-time with commodity hardware -- The system is specially intended for 3D visualization using autostereoscopic displays -- The core of this work is an implementation of a modifed version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation -- Our approach overcomes typical problems of live depth estimation systems such as depth noise and ickering -- Proposed approach is integrated within the versatile GStreamer multimedia software platform -- Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing


Palabras clave


@inproceedings{2010_Congote_Real-time, title={Real-time depth map generation architecture for 3D videoconferencing}, author={Congote, J. and Barandiaran, I. and Barandiaran, J. and Montserrat, T. and Quelen, J. and Ferran, C. and Mindan, P. and Mur, O. and Aguilar, G. and Tarres, F. and Ruiz, O.}, booktitle={3DTV-CON2010 Conference on Capture, Transmission and Display of 3D Video}, isbn={978-1-4244-6377-0}, address={Tampere, Finland}, year={2010}, }