Real-time depth map generation architecture for 3D videoconferencing
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2010
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In this paper we present a reliable depth estimation system which works in real-time with commodity hardware -- The system is specially intended for 3D visualization using autostereoscopic displays -- The core of this work is an implementation of a modifed version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation -- Our approach overcomes typical problems of live depth estimation systems such as depth noise and ickering -- Proposed approach is integrated within the versatile GStreamer multimedia software platform -- Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing
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@inproceedings{2010_Congote_Real-time,
title={Real-time depth map generation architecture for 3D videoconferencing},
author={Congote, J. and Barandiaran, I. and Barandiaran, J. and Montserrat, T. and Quelen, J. and Ferran, C. and Mindan, P. and Mur, O. and Aguilar, G. and Tarres, F. and Ruiz, O.},
booktitle={3DTV-CON2010 Conference on Capture, Transmission and Display of 3D Video},
isbn={978-1-4244-6377-0},
address={Tampere, Finland},
year={2010},
}