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  1. Inicio
  2. Examinar por materia

Examinando por Materia "VÍDEO INTERACTIVO"

Mostrando 1 - 3 de 3
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  • No hay miniatura disponible
    Ítem
    Fixed grid meshing implementation for interactive analysis
    (Universidad EAFIT, 2012) Duque Lombana, Juan Fernando; García Ruiz, Manuel Julio
  • No hay miniatura disponible
    Ítem
    Real-time depth map generation architecture for 3D videoconferencing
    (2010) Congote, John; Barandiaran, Iñigo; Barandiaran, Javier; Montserrat, Tomas; Quelen, Julien; Ferran, Christian; Mindan, Pere J.; Mur, Olga; Tarres, Francesc; Ruíz, Óscar; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    In this paper we present a reliable depth estimation system which works in real-time with commodity hardware -- The system is specially intended for 3D visualization using autostereoscopic displays -- The core of this work is an implementation of a modifed version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation -- Our approach overcomes typical problems of live depth estimation systems such as depth noise and ickering -- Proposed approach is integrated within the versatile GStreamer multimedia software platform -- Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing
  • No hay miniatura disponible
    Ítem
    Sistema integrado de generación de mapas de profundidad para videoconferencia 3D en tiempo real
    (2010) Congote, John; Barandiarán, Iñigo; Barandiarán, Javier; Mindan, Pere J.; Mur, Olga; Aguilar, Genís; Tarrés, Francesc; Montserrat, Tomas; Quelen, Julien; Ferran, Christian; Ruíz, Óscar; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAE
    This paper presents the implementation of a high quality real-time 3D video system intended for 3D videoconferencing -- Basically, the system is able to extract depth information from a pair of images coming from a short-baseline camera setup -- The system is based on the use of a variant of the adaptive support-weight algorithm to be applied on GPU-based architectures -- The reason to do it is to get real-time results without compromising accuracy and also to reduce costs by using commodity hardware -- The complete system runs over the GStreamer multimedia software platform to make it even more flexible -- Moreover, an autoestereoscopic display has been used as the end-up terminal for 3D content visualization

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