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Examinando Informes de investigación por Autor "Barreneche, Estefanía"
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Ítem Proceso de ASC - CONCEPCION, DISEÑO Y DESARROLLO DE JUEGOS EDUCATIVOS PARA LA ENSEÑANZA DEL EMPRENDIMIENTO(Universidad EAFIT, 2019) Vidal, Alejandra; Sáenz, Esteban; Araque, Miguel; Cardona, María Juliana; Vélez, Santiago; Barreneche, Estefanía; Restrepo, Valentina; Caicedo, Filadelfo; Universidad EAFITThe purpose of the project is to develop an educational game that facilitates the teaching of concepts and the strengthening of entrepreneurial skills in university students, aiming to provide more experiential teaching-learning processes that engage students through active learning methodologies. This will enable the university to achieve its objectives of teaching, research, and outreach.Ítem Proceso de ASC - EVALUACION DE IMPACTO DEL USO DE JUEGOS EN LA ENSEÑANZA DEL EMPRENDIMIENTO(Universidad EAFIT, 2020) Vidal, Alejandra; Escobar, Andrés; Arenas, Ana Isabel; Salazar, Laura; Botero, Paulina; González, Mario José; Montoya, David; Barreneche, Estefanía; Universidad EAFITThis research aims to measure the impact of using games in teaching entrepreneurship to undergraduate students at Universidad EAFIT. For this purpose, a quantitative measurement instrument was designed based on existing tools, and virtual validation sessions were conducted with students from various programs at Universidad EAFIT.Ítem Proceso de ASC - HERRAMIENTAS DE APRENDIZAJE EXITOSAS PARA MEJORAR LA EXPERIENCIA DE LOS ESTUDIANTES EN LAS CLASES VIRTUALES(Universidad EAFIT, 2021) Vidal, Alejandra; Garcés, Carolina; Barreneche, Estefanía; Cardona, Mariana; Sosa, Miguel; Torres, Santiago; Jaraba, Sofia; Carvajal, Valentina; Tobón, Valentina; Universidad EAFITDuring 2020, Universidad EAFIT experienced a forced transition from in-person learning to virtual learning; during this period, all courses were conducted remotely. The Research Seedbed on Innovation and Entrepreneurship at Universidad EAFIT decided to address three major challenges identified during the emergency remote courses: (a) a feeling of disconnection from professors and classmates, (b) student demotivation towards their learning process, and (c) mental health issues among both professors and students. Using virtual learning tools that encourage youth participation can counteract these problems; however, not all university teachers are proficient in using these tools. This research proposal aims to identify successful learning tools and how professors have used them to ensure students achieve learning outcomes. A qualitative research approach will be employed, comprising a bibliographic component to trace documented experiences and an exploratory component involving interviews and surveys to investigate which educational experiences have been most well-received by some students at the University. The research is expected to provide tools and recommendations to help teachers improve the dynamics of virtual classes and assist those inexperienced in virtual teaching methodologies in adapting their classes to this new dynamic.