Metropolis: Emergence in a Serious Game to Enhance the Participation in Smart City Urban Planning
Archivos
Fecha
2020-01-01
Título de la revista
ISSN de la revista
Título del volumen
Editor
Springer Verlag
Resumen
This article presents a city simulator game named Metropolis. It is an emerging serious game that generates emergent properties. Metropolis can be used as a smart city for city planning, based on collective decisions. It also analyzes how its emergent properties might be used for managing a smart city and, especially, how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores the use of Metropolis for analyzing a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on e-participation. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.
Descripción
Palabras clave
E-participation, Emerging serious games, Smart cities, Urban planning