Introduction to low-cost motion-tracking for virtual rehabilitation

dc.contributor.authorKoenig S.
dc.contributor.authorArdanza A.
dc.contributor.authorCortes C.
dc.contributor.authorDe Mauro A.
dc.contributor.authorLange B.
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería Mecánicaspa
dc.contributor.researchgroupLaboratorio CAD/CAM/CAEspa
dc.date.accessioned2021-04-16T21:12:49Z
dc.date.available2021-04-16T21:12:49Z
dc.date.issued2014-01-01
dc.description.abstractLow-cost motion sensors have seen tremendous increase in popularity in the past few years. Accelerometers, gyroscopes or cameras can be found in most available smart phones and gaming controllers. The Apple® iPhone, Nintendo® Wii™ and the PlayStatio® EyeToy™ are just a few examples where such technology is used to provide a more natural interaction for the user. Depth-sensing cameras by companies such as Microsoft, PrimeSense and Asus can enhance the user experience even further by enabling full-body interaction. This chapter will specifically discuss the use of the Microsoft® Kinect™ depth-sensing camera (Kinect) for rehabilitation of patients with motor disabilities. In addition, examples will be provided of how the Kinect can be used with off-the-shelf computer games or utilized in conjunction with modern game development tools such as the game engine Unity. The examples will outline concepts and required resources in order to enable the reader to use low-cost depth-sensing cameras for rehabilitation. © Springer-Verlag Berlin Heidelberg 2014.eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=7003
dc.identifier.doi10.1007/978-3-642-38556-8_15
dc.identifier.issn21953562
dc.identifier.issn21953570
dc.identifier.otherSCOPUS;2-s2.0-84962811998
dc.identifier.urihttp://hdl.handle.net/10784/29474
dc.language.isoengspa
dc.publisherSpringer International Publishing AG
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84962811998&doi=10.1007%2f978-3-642-38556-8_15&partnerID=40&md5=62e7bbdc09a28e57bf76cfb208fe6d4b
dc.rightsSpringer International Publishing AG
dc.sourceBiosystems And Biorobotics
dc.subject.keywordInteractive technologieseng
dc.subject.keywordMiddlewareeng
dc.subject.keywordVideo gameseng
dc.subject.keywordVirtual realityeng
dc.titleIntroduction to low-cost motion-tracking for virtual rehabilitationeng
dc.typeinfo:eu-repo/semantics/bookParteng
dc.typebookParteng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localCapítulo o parte de un librospa

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