Achieving object persistence in an augmented reality indoor environment
dc.contributor.author | Gutiérrez, M.D. | |
dc.contributor.author | Márquez, A.M. | |
dc.contributor.author | Trefftz, H. | |
dc.contributor.department | Universidad EAFIT. Departamento de Ingeniería de Sistemas | spa |
dc.contributor.researchgroup | I+D+I en Tecnologías de la Información y las Comunicaciones | spa |
dc.date.accessioned | 2021-04-12T21:07:06Z | |
dc.date.available | 2021-04-12T21:07:06Z | |
dc.date.issued | 2003-01-01 | |
dc.description.abstract | In this paper we present a system for achieving object persistence in Augmented Reality Indoors Environments. In AR systems based on the Augmented Reality toolkit without object persistence, virtual objects appear and disappear as the corresponding pattern gets in and out of the user's field of view. Object persistence allows the environment to remember the relative position and orientation of virtual objects, making them appear more stable to the user. We describe object persistence as a series of transformations applied to the objects in a simple indoor environment. We then present the results of a quantitative experiment that shows how interactivity is improved by the use of object persistency. | eng |
dc.identifier | https://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=2639 | |
dc.identifier.isbn | 889863490 | |
dc.identifier.other | SCOPUS;2-s2.0-1542747885 | |
dc.identifier.uri | http://hdl.handle.net/10784/28751 | |
dc.language.iso | eng | |
dc.relation.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-1542747885&partnerID=40&md5=b714d10e4cf02fe512b6d10822244f10 | |
dc.source | Achieving Object Persistence In An Augmented Reality Indoor Environment | |
dc.subject.keyword | Object | eng |
dc.subject.keyword | persistence | eng |
dc.subject.keyword | Visual | eng |
dc.subject.keyword | tracking | eng |
dc.subject.keyword | Cameras | eng |
dc.subject.keyword | Object | eng |
dc.subject.keyword | oriented | eng |
dc.subject.keyword | programming | eng |
dc.subject.keyword | Real | eng |
dc.subject.keyword | time | eng |
dc.subject.keyword | systems | eng |
dc.subject.keyword | Robustness | eng |
dc.subject.keyword | (control | eng |
dc.subject.keyword | systems) | eng |
dc.subject.keyword | Sensors | eng |
dc.subject.keyword | Tracking | eng |
dc.subject.keyword | (position) | eng |
dc.subject.keyword | Vectors | eng |
dc.subject.keyword | Virtual | eng |
dc.subject.keyword | reality | eng |
dc.title | Achieving object persistence in an augmented reality indoor environment | eng |
dc.type | info:eu-repo/semantics/conferencePaper | eng |
dc.type | conferencePaper | eng |
dc.type | info:eu-repo/semantics/publishedVersion | eng |
dc.type | publishedVersion | eng |
dc.type.local | Documento de conferencia | spa |