Use of a serious game for teaching operations programming: Students' perceptions

dc.contributor.authorCarmona Gonzalez G.L.
dc.contributor.authorPelaez Valencia L.E.
dc.contributor.authorTrefftz H.
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería de Sistemasspa
dc.contributor.researchgroupI+D+I en Tecnologías de la Información y las Comunicacionesspa
dc.date.accessioned2021-04-12T21:07:08Z
dc.date.available2021-04-12T21:07:08Z
dc.date.issued2018-01-01
dc.description.abstractThis paper describes the experiences in the design, construction and validation of a serious game to be used as a support to teach Operations Management (or Operations Programming) in a Production Engineering program. The aim of this publication is to describe the perceptions of the students during the various development stages of the process. A semi-experimental study was conducted in order to determine the pedagogical effectiveness of the use of the game, but in this paper the authors focus on the perceptions of the students, which may become an important input for other faculty interested on using serious games as support for teaching other engineering courses. © 2018 IEEE.eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=10290
dc.identifier.doi10.1109/CSCI46756.2018.00134
dc.identifier.isbn9781728113609
dc.identifier.otherSCOPUS;2-s2.0-85078543427
dc.identifier.urihttp://hdl.handle.net/10784/28776
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85078543427&doi=10.1109%2fCSCI46756.2018.00134&partnerID=40&md5=87996d498ae351ae129ce911632a237b
dc.rightsInstitute of Electrical and Electronics Engineers Inc.
dc.sourceProceedings - 2018 International Conference On Computational Science And Computational Intelligence, Csci 2018
dc.subject.keywordArtificialeng
dc.subject.keywordintelligenceeng
dc.subject.keywordProductioneng
dc.subject.keywordProductioneng
dc.subject.keywordengineeringeng
dc.subject.keywordStudentseng
dc.subject.keywordDevelopmenteng
dc.subject.keywordstageseng
dc.subject.keywordEngineeringeng
dc.subject.keywordcourseeng
dc.subject.keywordOperationseng
dc.subject.keywordmanagementeng
dc.subject.keywordSeriouseng
dc.subject.keywordgameseng
dc.titleUse of a serious game for teaching operations programming: Students' perceptionseng
dc.typeinfo:eu-repo/semantics/conferencePapereng
dc.typeconferencePapereng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localDocumento de conferenciaspa

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