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  1. Inicio
  2. Examinar por materia

Examinando por Materia "virtual"

Mostrando 1 - 5 de 5
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  • No hay miniatura disponible
    Ítem
    Agents as tutors in augmented reality
    (2003-01-01) Álvarez, N.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    Interaction between virtual entities and human beings should be similar to the normal interaction between human beings. Verbal interaction is the usual way of interaction among humans, but the interfaces that allow verbal communication between a human being and an agent (virtual human) have a limited vocabulary, need a lot of training and are expensive. In this paper we propose an Augmented Reality System with an unidirectional interface between an agent and a person. By using gestures, animations and adequate texts the agent can show a user how to perform a simple task. We hope that the tests to be conducted will show how useful this unidirectional interface is.
  • No hay miniatura disponible
    Ítem
    Collaborative virtual environments for teaching physics
    (SPRINGER, 2007-01-01) Giraldo, F.; Rojas, Á.M.J.; Esteban, P.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    Eafit University created a Telepresence application for distance education. It supports bidirectional audio and video and a shared virtual environment that allows the instructor and students to manipulate virtual objects in a collaborative manner, thereby reinforcing the learning process. In this paper we report the experience of creating new contents and deploying the tool in a Physics course at Universidad del Quindío. The tool was improved an extended in order to include new functionality and make it easier for development teams to create new content. Teaching for Understanding was used as pedagogical framework for course creation and also as a guide to develop the interviews that were used to capture user's perceptions and to asses the improvements in the learning process. The results showed that the use of the tool had a positive impact on the students' understanding of the topics at hand. © 2007 Springer.
  • No hay miniatura disponible
    Ítem
    An immersive virtual reality training system for mechanical assembly
    (2011-01-01) Peniche, A.; Diaz, C.; Trefftz, H.; Paramo, G.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    Given the growing evolution of technology, machinery and manufacturing techniques, conventional methodologies for training the workforce are not enough for the current needs. Therefore methodologies capable to accelerate the training process and able to train the trainee in a wide range of scenarios are claimed for the industrial sector. Virtual reality offers an alternative that has been successfully implemented in other industries, and virtual reality based training systems have numerous advantages over the conventional methodologies, making it a very good option. Based on that premise, this paper explores the implementation of an immersive training system for mechanical assembly based on virtual reality for improving the training process. This system was proved to be as effective as the conventional methodology.
  • No hay miniatura disponible
    Ítem
    Remote teaching functional and anatomical concepts skeletal muscle system
    (SPRINGER, 2008-01-01) Leon, C.A.D.; Trefftz, H.; Pineda, F.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    In this paper we present the results of using a virtual content developed inside a telepresence application. The application combines video-conference with networked virtual environment allowing an instructor and a group of students to manipulate a virtual object in a collaborative manner. The virtual environment describes bones and muscular structures in order to support teaching of musculoskeletical concepts in a remote physiology class. The virtual environment simulates the movement of flexion and extension of the elbow and the muscular contraction. Current preliminary results show that the content developed within telepresence application can compensate for the lack of physical presence of the instructor in the classroom. © Springer-Verlag Berlin Heidelberg 2007.
  • No hay miniatura disponible
    Ítem
    WeSketch: A 3D real time collaborative virtual environment that improves the GUI sketching task
    (2010-01-01) Hernández, H.A.; Trefftz, H.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    Many tools help GUI designers to produce prototypes of their future applications, but when this job requires the collaboration with geographically dispersed partners some problems arise like lack awareness of the others' work, concurrent manipulation of virtual objects and non-fluent communication of actions and intentions. We Sketch allows a small geographically distributed group to build GUI prototypes in a highly participative manner, keeping everyone aware of what is going on. A 3D virtual round table, virtual sheets simulating sketches, avatars representing users, an audio communication system and a shared view of sketches are the pieces that allow designers to discuss and co-design GUIs in real time offering a comfortable and pleasant experience. This paper describes the tool and the results of a set of experiments conducted in order to validate the hypothesis: "WeSketch allows a small group of designers who are geographically dispersed to be more efficient and feel more motivated during the GUI Sketching task than they do with current tools". © 2011 IEEE.

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