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  1. Inicio
  2. Examinar por materia

Examinando por Materia "Games"

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    Miniatura
    Ítem
    Conversemos sobre emociones y educación
    (Medellín : Universidad EAFIT, 2022-08-04) Otálvaro Guzmán, Viviana; Restrepo Montoya, Claudia Patricia, 1975-; Zea Restrepo, Claudia; Universidad EAFIT. Centro Imaginar Futuros; Universidad EAFIT
  • No hay miniatura disponible
    Ítem
    Desarrollo de un sistema lúdico para el apoyo de las sesiones de natación con bebés, y el fortalecimiento del vínculo emocional entre adultos acompañantes y bebés
    (Universidad EAFIT, 2011) Monsalve Arteaga, Juliana; Maya Castaño, Jorge Hernán
  • No hay miniatura disponible
    Ítem
    SimulES-W: A collaborative game to improve software engineering teaching
    (Instituto Politecnico Nacional, 2018-01-01) Monsalve E.S.; Toro M.; Mazo R.; Velásquez-Rendón D.; Vallejo P.; Cardona J.F.; Rincón R.; Werneck V.M.; Do Prado Leite J.C.S.; Universidad EAFIT. Departamento de Ingeniería de Diseño; Ingeniería de Diseño (GRID)
    There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved.
  • No hay miniatura disponible
    Ítem
    SimulES-W: A collaborative game to improve software engineering teaching
    (Instituto Politecnico Nacional, 2018-01-01) Monsalve E.S.; Toro M.; Mazo R.; Velásquez-Rendón D.; Vallejo P.; Cardona J.F.; Rincón R.; Werneck V.M.; Do Prado Leite J.C.S.; Monsalve E.S.; Toro M.; Mazo R.; Velásquez-Rendón D.; Vallejo P.; Cardona J.F.; Rincón R.; Werneck V.M.; Do Prado Leite J.C.S.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las Comunicaciones
    There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved.

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