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Examinando por Materia "Engineering education"

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  • No hay miniatura disponible
    Publicación
    A new mechatronics laboratory for technology integration
    (Springer-Verlag France, 2017-02-01) Velasquez-Lopez, Alejandro; Rodriguez-Garcia, Alberto; Universidad EAFIT. Departamento de Ingeniería Mecánica; Mecatrónica y Diseño de Máquinas
    While teams and projects tend to be multi-domain, the infrastructure required to integrate and build prototypes lags behind to allow an efficient interaction and to offer multi-disciplinary facilities. Hence this paper presents an infrastructure approach developed in a Latin American academic context, where the concept of an Engineering Building is explained in order to support the demands of a 3rd Generation University. A deeper emphasis of this article is placed upon the development of a Technology Integration Laboratory in terms of functionality, capacity, adjacencies, furnishing and, physiologic and psicologic support. The layout design is based on the concepts of Mechatronics and Technical Systems while enhancing a teaching–learning-building process. After 5 years of operation the results obtained in terms of prototyping, filed patents and projects with the triad government-industry-academy are discussed. Our experience shows that such hands-on engineering facilities are worth having, especially within a virtual education growing trend, and that openness has influenced an increment of the Intellectual Property results. © 2015, Springer-Verlag France.
  • No hay miniatura disponible
    Publicación
    Advantages of learning factories for production planning based on shop floor simulation: A step towards smart factories in industry 4.0
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Andres M.; Alvaro G.; Julian M.; Universidad EAFIT. Departamento de Ingeniería de Producción; Tecnologías para la Producción
    In future industry, defined as Industry 4.0, production planning and control strategies will be executed by human beings backed by computational tools for decision making; One of these tools is shop floor simulation, and a natural scenario to learn about how to use it for productive processes design and control are the Learning Factories. In this paper, shop floor simulation is identified as a tool for planning and controlling production, also a state of the art about its implementation is exposed in academic and industrial environments. In addition, the trends in the construction of the Learning Factories are shown, and some aspects about how they can be used for shop floor simulation. This work also proposes the realization of a digital model in EAFIT University Learning Factory as a first step towards digital learning factory. © 2019 IEEE.
  • No hay miniatura disponible
    Publicación
    An Innovation Model in Curriculum Design for Teaching Engineering at Universidad EAFIT
    (IEEE, 2014-01-01) Zea, Claudia M.; Rodriguez, Alberto; Bueno, Natalia A.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Mecatrónica y Diseño de Máquinas
    Constant changes in technology pose continuous challenges for higher education institutions that are training the engineers of the future. These changes are making it necessary to adapt the curriculum in order to develop the skills needed by the XXI century engineer. Moreover, instead of thinking in a large curriculum reform at a specific moment, it is necessary to define curriculum management processes that include change as a natural component of the process. In addition to these global trends, each institution has a particular context and thus, the analysis in each institution has unique characteristics, a common methodological approach, and a reference model that can be built as long as it is flexible enough to include that context. This paper describes a model developed for curriculum management inside the School of Engineering at Universidad EAFIT - Colombia. This model includes the institutional context and is based on a process approach defined by the Business Process Management (BPM) methodology. The model uses the Burlton Hexagon as a theoretical framework to identify organizational structure, strategies, policies, infrastructure, technology tools and human capital. It is also a mechanism for specifying curricular macro processes including the global and institutional context. The proposed model is based on three pillars: (a) scientific research in education, which promotes the use of the scientific method as a strategy to ensure an approach to problems based on evidence which allows the construction of educational innovation projects, (b) education engineering focused on engineering education, which transforms the learning by developing basic, professional, and transversal skills as well as those specific for an engineer of the XXI century, and (c) interactive educational communities, both face to face and virtual, as spaces for knowledge management that support collaborative working and experience-sharing, managed by its members working together promoting initiatives to develop educational innovation projects focused on specific topics, that answer questions related to teaching and learning needs. The formulation and development of educational innovation projects are the responses to different needs identified on specific courses that are transformed into research questions. These projects aim to renew the curriculum so that it dynamically evolves based on classroom experiences. Thus, the curriculum renewal is based on critical thinking about the problems found in engineering education. The use of the scientific method and the collaborative approach enables drawing solid conclusions based on the experimental results. The model proposes the formulation and development of innovative educational projects in which scientific research applied in education aims to transform teaching, academic and administrative practices. As consequence, curricular innovations that integrate learning objects and educational, methodological and assessment strategies, are developed by an interactive learning community composed by teachers. Finally, the results obtained by applying the model in some courses in the School of Engineering of Universidad EAFIT are presented. These results include reducing the drop-out rate of students, redefining admission and graduation profiles, and micro-curricular redesign based on competences using projects, among others.
  • No hay miniatura disponible
    Publicación
    An innovation model in curriculum design for teaching engineering at universidad EAFIT
    (Institute of Electrical and Electronics Engineers Inc., 2015-01-01) Zea, C.M.; Rodriguez, A.; Bueno, N.A.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Mecatrónica y Diseño de Máquinas
    Constant changes in technology pose continuous challenges for higher education institutions that are training the engineers of the future. These changes are making it necessary to adapt the curriculum in order to develop the skills needed by the XXI century engineer. Moreover, instead of thinking in a large curriculum reform at a specific moment, it is necessary to define curriculum management processes that include change as a natural component of the process. In addition to these global trends, each institution has a particular context and thus, the analysis in each institution has unique characteristics, a common methodological approach, and a reference model that can be built as long as it is flexible enough to include that context. This paper describes a model developed for curriculum management inside the School of Engineering at Universidad EAFIT - Colombia. This model includes the institutional context and is based on a process approach defined by the Business Process Management (BPM) methodology. The model uses the Burlton Hexagon as a theoretical framework to identify organizational structure, strategies, policies, infrastructure, technology tools and human capital. It is also a mechanism for specifying curricular macro processes including the global and institutional context. The proposed model is based on three pillars: (a) scientific research in education, which promotes the use of the scientific method as a strategy to ensure an approach to problems based on evidence which allows the construction of educational innovation projects, (b) education engineering focused on engineering education, which transforms the learning by developing basic, professional, and transversal skills as well as those specific for an engineer of the XXI century, and (c) interactive educational communities, both face to face and virtual, as spaces for knowledge management that support collaborative working and experience-sharing, managed by its members working together promoting initiatives to develop educational innovation projects focused on specific topics, that answer questions related to teaching and learning needs. The formulation and development of educational innovation projects are the responses to different needs identified on specific courses that are transformed into research questions. These projects aim to renew the curriculum so that it dynamically evolves based on classroom experiences. Thus, the curriculum renewal is based on critical thinking about the problems found in engineering education. The use of the scientific method and the collaborative approach enables drawing solid conclusions based on the experimental results. The model proposes the formulation and development of innovative educational projects in which scientific research applied in education aims to transform teaching, academic and administrative practices. As consequence, curricular innovations that integrate learning objects and educational, methodological and assessment strategies, are developed by an interactive learning community composed by teachers. Finally, the results obtained by applying the model in some courses in the School of Engineering of Universidad EAFIT are presented. These results include reducing the drop-out rate of students, redefining admission and graduation profiles, and micro-curricular redesign based on competences using projects, among others. © 2014 IEEE.
  • No hay miniatura disponible
    Ítem
    Collaborative tools for global design project management: Case study of an academic experience
    (AMER SOC ENGINEERING EDUCATION, 2010-01-01) Esparragoza I.; Mejia R.; Rodriguez C.
    The management of information and the capture of design ideas are very critical during the product development and product lifecycle management. They could be very challenging tasks when time, efficiency and quality are important and the concurrent design team is physically distributed in different locations. However, the existing technology for communication, the increase of tools over the Internet and the cloud computing model have made possible and accelerated the means of sharing information synchronous and asynchronously in a very effective way. This has facilitated the work of teams that in many cases are geographically dispersed around the world. Therefore, there is a need to start preparing the future engineers in the use of collaborative tools for global design project management not only to schedule and coordinate all the required tasks for the project but also to capture all the information, ideas and concepts generated during the design process which contains valuable data that supports design decisions. This paper presents the use of several tools for communication and project management used in academic collaborative global design projects. In these projects, students are required to work with international partners from different universities in coordinating activities and documenting the conceptual design for a given problem. The paper reports the experience using the tools and discusses opportunities and pitfalls in the use of them as they were identified by the authors. © American Society for Engineering Education, 2010.
  • No hay miniatura disponible
    Ítem
    Collaborative virtual environments for teaching physics
    (SPRINGER, 2007-01-01) Giraldo, F.; Rojas, Á.M.J.; Esteban, P.; Trefftz, H.; Giraldo, F.; Rojas, Á.M.J.; Esteban, P.; Trefftz, H.; Universidad EAFIT. Departamento de Ciencias; Educación Matemática e Historia
    Eafit University created a Telepresence application for distance education. It supports bidirectional audio and video and a shared virtual environment that allows the instructor and students to manipulate virtual objects in a collaborative manner, thereby reinforcing the learning process. In this paper we report the experience of creating new contents and deploying the tool in a Physics course at Universidad del Quindío. The tool was improved an extended in order to include new functionality and make it easier for development teams to create new content. Teaching for Understanding was used as pedagogical framework for course creation and also as a guide to develop the interviews that were used to capture user's perceptions and to asses the improvements in the learning process. The results showed that the use of the tool had a positive impact on the students' understanding of the topics at hand. © 2007 Springer.
  • No hay miniatura disponible
    Ítem
    Conditions for the promotion and development of creative industries within higher education institutions
    (The Design Society, 2015-01-01) Hernandez, M.C.; Podesta, M.P.; Bedoya, B.E.
    Higher Education Institutions (HEIs) play an important role on the promotion and development of creative industries (e.g. product design companies). These roles, however, are not clearly defined. Previous studies by the authors, conducted in Colombia, encountered several critical internal factors as well as environmental relationships proper of the ecosystem of business that affect performance in creative industries. HEIs can promote specific activities to become agents that enhance the development of these creative industries, thus contributing to overcome environmental and critical internal factors. This paper presents a model that can serve as a starting point within HEIs to establish policies towards this goal. For such purpose, the present research extended the aforementioned studies to Argentina and the United States, countries recognized worldwide for the development of "creative industries" or "creative economy". Fieldwork was performed in nine cities: two in Colombia, two in Argentina and five in the United States. Data was collected via interviews and focus group studies conducted at universities and creative industries, as well as with experts, government representatives and support organisations. A PESTEL analysis was used to identify weaknesses that could become opportunities for action within HEIs. The results allow for the establishment of nine key roles of the HEIs (i.e. education, moderator of the ecosystem, research, foster discussion, investment, on-going support, dynamism, joker, and simulation/real environment) that can be related to these institutions' substantive functions (i.e. teaching, research, extension, and support and integration), which contribute to enhance the development of creative industries, their growth and long-term sustainability. © 2015, The Design Society. All rights reserved.
  • No hay miniatura disponible
    Ítem
    Conditions for the promotion and development of creative industries within higher education institutions
    (The Design Society, 2015-01-01) Hernandez, M.C.; Podesta, M.P.; Bedoya, B.E.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)
    Higher Education Institutions (HEIs) play an important role on the promotion and development of creative industries (e.g. product design companies). These roles, however, are not clearly defined. Previous studies by the authors, conducted in Colombia, encountered several critical internal factors as well as environmental relationships proper of the ecosystem of business that affect performance in creative industries. HEIs can promote specific activities to become agents that enhance the development of these creative industries, thus contributing to overcome environmental and critical internal factors. This paper presents a model that can serve as a starting point within HEIs to establish policies towards this goal. For such purpose, the present research extended the aforementioned studies to Argentina and the United States, countries recognized worldwide for the development of "creative industries" or "creative economy". Fieldwork was performed in nine cities: two in Colombia, two in Argentina and five in the United States. Data was collected via interviews and focus group studies conducted at universities and creative industries, as well as with experts, government representatives and support organisations. A PESTEL analysis was used to identify weaknesses that could become opportunities for action within HEIs. The results allow for the establishment of nine key roles of the HEIs (i.e. education, moderator of the ecosystem, research, foster discussion, investment, on-going support, dynamism, joker, and simulation/real environment) that can be related to these institutions' substantive functions (i.e. teaching, research, extension, and support and integration), which contribute to enhance the development of creative industries, their growth and long-term sustainability. © 2015, The Design Society. All rights reserved.
  • No hay miniatura disponible
    Ítem
    Correlation between procedural and conceptual test in a statics course
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Garcia C.A.R.; Perez J.L.B.; Ochoa J.L.R.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Estudios en Mantenimiento (GEMI)
    Due to poor performance in Statics at Eafit University, since 2012 the Mechanical Engineering department implemented a virtual tool for the training and assessment of Statics course. Although the implementation led to better performance in the Statics course, students were still showing lack of comprehension of the basic concepts underlying the subject. The department applied a Concept Inventory test to 195 students from the second semester of 2017 in order to check if there was a correlation between the grades obtained in the class examinations and the performance in a conceptual test of Statics. The Concept Inventory was applied one week before the final examination and it was held inside the University facilities. The students were monitored all the time. For the course examinations were taken only three out of the four partial exams, they were computed and then compared to the results of the concept inventory. The results show that almost all the students with the highest grades in the class performed above the mean in the Concept Inventory. The overall mean for the conceptual test was 9.27 and the standard deviation was 5.28. The course grades were discriminated by career and an Analysis of Variance was conducted to determine if there were significant differences among the groups. A correlation analysis suggests that there is not a strong correlation between the course grades and the concept inventory results. One possible explanation for this can be due to the fact that the regular teaching method for these kind of basic courses in engineering in the University is merely procedural and problem-solving oriented, conceptual approaches are often neglected in both teaching and assessment. © 2018 IEEE.
  • No hay miniatura disponible
    Publicación
    Correlation between procedural and conceptual test in a statics course
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Garcia C.A.R.; Perez J.L.B.; Ochoa J.L.R.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Mecatrónica y Diseño de Máquinas
    Due to poor performance in Statics at Eafit University, since 2012 the Mechanical Engineering department implemented a virtual tool for the training and assessment of Statics course. Although the implementation led to better performance in the Statics course, students were still showing lack of comprehension of the basic concepts underlying the subject. The department applied a Concept Inventory test to 195 students from the second semester of 2017 in order to check if there was a correlation between the grades obtained in the class examinations and the performance in a conceptual test of Statics. The Concept Inventory was applied one week before the final examination and it was held inside the University facilities. The students were monitored all the time. For the course examinations were taken only three out of the four partial exams, they were computed and then compared to the results of the concept inventory. The results show that almost all the students with the highest grades in the class performed above the mean in the Concept Inventory. The overall mean for the conceptual test was 9.27 and the standard deviation was 5.28. The course grades were discriminated by career and an Analysis of Variance was conducted to determine if there were significant differences among the groups. A correlation analysis suggests that there is not a strong correlation between the course grades and the concept inventory results. One possible explanation for this can be due to the fact that the regular teaching method for these kind of basic courses in engineering in the University is merely procedural and problem-solving oriented, conceptual approaches are often neglected in both teaching and assessment. © 2018 IEEE.
  • No hay miniatura disponible
    Ítem
    Creativity and job tension in experiential learning
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Estudios Internacionales
    This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.
  • No hay miniatura disponible
    Ítem
    Creativity and job tension in experiential learning
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Administración y Organizaciones
    This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.
  • No hay miniatura disponible
    Ítem
    Creativity and job tension in experiential learning
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Estudios en Mantenimiento (GEMI)
    This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.
  • No hay miniatura disponible
    Ítem
    Creativity and job tension in experiential learning
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Administración; Estudios en Mantenimiento (GEMI)
    This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.
  • No hay miniatura disponible
    Publicación
    Creativity and job tension in experiential learning
    (Institute of Electrical and Electronics Engineers Inc., 2019-01-01) Roman-Calderon J.P.; Acevedo-Jaramillo M.E.; Escalante J.E.; Arias A.; Aguilar-Barrientos S.; Barbosa J.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Mecatrónica y Diseño de Máquinas
    This work-in-progress research paper presents a study on employability skills. Employability or soft skills refer to personality traits, attitudes and behavior that are complementary to professional knowledge. These skills are part of a series of competencies that are intertwined with the engineer's technical work [1]. A high percentage of job success depends on employability skills [2]. A gap exists between the attributes of engineering graduates and company requirements [3]. Experiential learning can develop a myriad of skills required by the workplace. Universidad EAFIT, located in Medellin (Colombia), has developed an experiential learning program called KRATOS. KRATOS was sent an invitation to participate in an international competition that implied designing and building a solar/electric powered vehicle. Think creatively is a competency that is important for engineering practice across areas, disciplines and countries [1]. Although student competitions that include design activities may enhance a passion for engineering, they can also have negative emotional consequences [4] (i.e. job tension). Using the structural equation modeling technique, the authors of this study analyzed the responses of 334 undergraduate students. The results of the study indicate that job tension significantly decreased over time, whereas no significant change was detected in terms of creativity. © 2018 IEEE.
  • No hay miniatura disponible
    Publicación
    Design of a competences based teaching model supported in the integration of repositories and LMS platforms for the automatic control of processes course
    (Institute of Electrical and Electronics Engineers Inc., 2015-01-01) Gomez, G.I.C.; Diaz, T.A.G.; Zea, R.C.M.; Zapata, R.L.F.; Universidad EAFIT. Departamento de Ingeniería de Producción; Ingeniería, Energía, Exergía y Sostenibilidad (IEXS)
    The Automatic Process Control course is part of the Mechanical Engineering, Process Engineering and Production Engineering programs, offered by EAFIT University (Medellin, Colombia). This course has had a number of reforms in recent years, from two academic spaces to one that contains all the content and features them from theoretical and practical components. With this transformation, was generated the need to reduce the time commitment to each of the thematic, causing learning issues in students. For this reason, we have proposed a new reform in the course through the implementation of a content management model based on competences and supported by the integration of repositories and LMS platforms. This model seeks to train students in the skills defined by the courses and because of this, it is important that the learning process provide mechanisms to validate the skill level of each student, taking into account the outcome of the validation should correspond directly to the skills acquired in the training process. To support this model, there are technological tools as platforms for learning management and learning object repositories that support the online teaching and learning processes, and support the use of standards, generating interoperability, reusability, adaptability and scalability content. © 2014 IEEE.
  • No hay miniatura disponible
    Ítem
    Design of pedagogic tools for teaching materials in product design engineering
    (The Design Society, 2015-01-01) Patiño Santa, L.F.
    The education in materials constitutes a vital part of the education of an engineer, since its comprehension determines the design and construction of products with appropriate materials that satisfy the current and future needs of the 21st century society [1]. In the Product Design Engineering degree, teaching and learning the attributes and applications of materials shouldn't be limited to lectures. This paper shows how through the design of pedagogic tools it is possible to go from a knowledge-transfer method to a student-centred method where motivation, teaching and learning strategies and problem-based learning, support meaningful learning [2] through the implementation of these tools in the classroom. © 2015, The Design Society. All rights reserved.
  • No hay miniatura disponible
    Ítem
    Designing home decor products for umbra, within the international collaboration format as an academic experience for undergraduate students
    (Institution of Engineering Designers, The Design Society, 2014-01-01) Posada, A.M.V.; Santa, L.F.P.
    Product Design Engineering at Universidad EAFIT offers a special undergraduate course that allows students to have their curriculum in a flexible way. The main goal is to design home decor products for a world leading company: Umbra. This paper presents a case description of a university-industry collaboration (taking into account previews experiences with other local industries) in which outlines the course's methodology based on Umbra's design contest: to explore fresh and original designs, within the international format collaborations.umbra.com. It describes the company's briefing, the design process and the feedback from the company. One of the biggest motivations is that students have the opportunity to design for an international company and have the possibility that their products could be chosen to be produce by Umbra. Among the skills students develop are the ability to read the company's language to understand its brand identity, as well as to increase the application of design tools such as mood boards [1], emotional design [2], the use of semantic adjectives [3] and the use of the formal referent as an inspiring element. The new product must fulfil three requirements: original, practical and keep brand identity, in order to fit Umbra's brief. The most relevant aspect of the course is the professional training students receive in refining the product's form and aesthetics- to adjust the design to the consumer preferences- and how the methodology course enhances student skills, such as creativity and sensibility, in order to get prepare for their out coming mandatory industrial semester.
  • No hay miniatura disponible
    Ítem
    Exploring Undergraduate Students' Computational Modeling Abilities and Conceptual Understanding of Electric Circuits
    (Institute of Electrical and Electronics Engineers Inc., 2018-08-01) Ortega-Alvarez J.D.; Sanchez W.; Magana A.J.; Universidad EAFIT. Departamento de Ingeniería de Procesos; Desarrollo y Diseño de Procesos
    Contribution: This paper adds to existing literature on teaching basic concepts of electricity using computer-based instruction; findings suggest that students can develop an accurate understanding of electric circuits when they generate multiple and complementary representations that build toward computational models. Background: Several studies have explored the efficacy of computer-based, multi-representational teaching of electric circuits for novice learners. Existing research has found that instructional use of computational models that move from abstract to concrete representations can foster students' comprehension of electric circuit concepts, but other features of effective instruction using computational models need further investigation. Research Questions: 1) Is there a correlation between students' representational fluency and their ability to reason qualitatively on electric circuits? and 2) Is the quality of student-generated computational representations correlated to their conceptual understanding of electric circuits? Methodology: The study comprised two cases in which 51 sophomore-engineering students completed a voluntary assignment designed to assess their representational fluency and conceptual understanding of electric circuits. Qualitative insights from the first case informed the design of a scoring rubric that served as both the assessment and the data collection instrument. Findings: The results suggest that a multi-representational approach aimed at the construction of computational models can foster conceptual understanding of electric circuits. The number and quality of students' representations showed a positive correlation with their conceptual understanding. In particular, the quality of the computational representations was found to be highly, and significantly, correlated with the correctness of students' answers to qualitative reasoning questions. © 1963-2012 IEEE.
  • No hay miniatura disponible
    Ítem
    From functional prototypes to industrial products
    (Springer-Verlag France, 2017-05-01) Hernández-Pérez, J.C.; Osorio-Gómez, G.; Mejía-Gutiérrez, R.; Universidad EAFIT. Departamento de Ingeniería de Diseño; Ingeniería de Diseño (GRID)
    Nowadays, engineering programs with Problem Based Learning methodologies, develop functional prototypes for demonstration purposes. Most of these ideas, many of them promising, are left behind once the academic term is over. Only a slight percentage of them are followed by an industrialization process, which is not formalized and it is based on third-party experiences. Even if well-known product design methodologies include some methods and activities oriented to evolve the product along its life cycle, they are not suitable for academic projects or they leave out some aspects of the local context. This has been an unexploited area, with high potential as there is no transcendence with academic projects; especially after all the time, effort, and creativity employed into a potentially profitable idea. In this way, the authors propose a methodology intended to allow the transition from academic functional prototype to a product ready to be industrialized according to the capabilities of the local context. Emerging economies, where industrial capabilities may be limited. The development of the methodology has been applied in a case study of an individual electric vehicle. This vehicle was developed with students and researchers within the Design Engineering Research Group (GRID) and it is intended to transport the persons responsible to distribute mail, and packages internally in the University campus. The object of such a case is to study the feasibility to promote this vehicle from functional prototype to a product ready to be industrialized under local industrial constraints. © 2015, Springer-Verlag France.
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