Examinando por Autor "Mazo R."
Mostrando 1 - 3 de 3
Resultados por página
Opciones de ordenación
Ítem SimulES-W: A collaborative game to improve software engineering teaching(Instituto Politecnico Nacional, 2018-01-01) Monsalve E.S.; Toro M.; Mazo R.; Velásquez-Rendón D.; Vallejo P.; Cardona J.F.; Rincón R.; Werneck V.M.; Do Prado Leite J.C.S.; Monsalve E.S.; Toro M.; Mazo R.; Velásquez-Rendón D.; Vallejo P.; Cardona J.F.; Rincón R.; Werneck V.M.; Do Prado Leite J.C.S.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThere is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved.Ítem SimulES-W: A collaborative game to improve software engineering teaching(Instituto Politecnico Nacional, 2018-01-01) Monsalve E.S.; Toro M.; Mazo R.; Velásquez-Rendón D.; Vallejo P.; Cardona J.F.; Rincón R.; Werneck V.M.; Do Prado Leite J.C.S.; Universidad EAFIT. Departamento de Ingeniería de Diseño; Ingeniería de Diseño (GRID)There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved.Ítem Using the AMAN-DA method to generate security requirements: a case study in the maritime domain(London : Springer-Verlag, 2018-11-01) Souag A.; Mazo R.; Salinesi C.; Comyn-Wattiau I.; Souag A.; Mazo R.; Salinesi C.; Comyn-Wattiau I.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesSecurity requirements are known to be “the most difficult of requirements types” and potentially the ones causing the greatest risk if they are not correct. One approach to requirements elicitation is based on the reuse of explicit knowledge. AMAN-DA is a requirement elicitation method that reuses encapsulated knowledge in security and domain ontologies to produce security requirements specifications. The main research question addressed in this paper is to what extent is AMAN-DA able to generate domain-specific security requirements? Following a well-documented process, a case study related to the maritime domain was undertaken with the goal to demonstrate the utility and effectiveness of AMAN-DA for the elicitation and analysis of domain-specific security requirements. The usefulness of the method was also evaluated with a group of 12 experts. The paper demonstrates the elicitation of domain-specific security requirements by presenting the AMAN-DA method and its application. It describes the evaluation and reports some significant results and their implications for practice and future research, especially for the field of knowledge reuse in requirements engineering. © 2017, Springer-Verlag London Ltd.