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Ítem Hardware-accelerated web visualization of vector fields: Case study in oceanic currents(2012-01-01) Aristizabal, M.; Congote, J.; Segura, A.; Moreno, A.; Arregui, H.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAEVisualization of vector fields plays an important role in research activities nowadays. Increasing web applications allow a fast, multi-platform and multi-device access to data. As a result, web applications must be optimized in order to be performed heterogeneously as well as on high-performance as on low capacity devices. This paper presents a hardware-accelerated scheme for integration-based flow visualization techniques, based on a hierarchical integration procedure which reduces the computational effort of the algorithm from linear to logarithmic, compared to serial integration methodologies. The contribution relies on the fact that the optimization is only implemented using the graphics application programming interface (API), instead of requiring additional APIs or plug-ins. This is achieved by using images as data storing elements instead of graphical information matrices. A case study in oceanic currents is implemented.Ítem ReWeb3D - Enabling desktop 3D applications to run in the web(2013-01-01) Glander, T.; Moreno, A.; Aristizabal, M.; Congote, J.; Posada, J.; Garcia-Alonso, A.; Ruiz, O.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAECurrently, 3D rendering is accessible within Web browsers through open standards such as WebGL, X3D, and X3DOM. At the same time, there is wealth of mature desktop software which comprises algorithms, data structures, user interfaces, databases, etc. It is a challenge to reuse such desktop software using the Web visualization resources. In response to this challenge, this article presents a novel framework, called ReWeb3D, which minimizes the redevelopment for migration of existing 3D applications to the Web. The redeployed application runs on a Web server. ReWeb3D captures low-level graphic calls including geometry, texture, and shader programs. The captured content is then served as a WebGL-enabled web page that conveys full interactivity to the client. By splitting the graphics pipeline between client and server, the workload can be balanced, and high-level implementation details and 3D content are hidden. The feasibility of ReWeb3D has been tested with applications which use OpenSceneGraph as rendering platform. The approach shows good results for applications with large data sets (e.g. geodata), but is less suited for applications intensive in animations (e.g. games). Copyright © ACM 978-1-4503-2133-4/13/06 $15.00.