Volume Ray Casting in WebGL

dc.contributor.authorCongote, John
dc.contributor.authorKabongo, Luis
dc.contributor.authorMoreno, Aitor
dc.contributor.authorSegura, Alvaro
dc.contributor.authorRuiz OE
dc.contributor.authorPosada, Jorge
dc.contributor.authorBeristain, Andoni
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería Mecánicaspa
dc.contributor.researchgroupLaboratorio CAD/CAM/CAEspa
dc.date.accessioned2021-04-16T21:12:48Z
dc.date.available2021-04-16T21:12:48Z
dc.date.issued2012-03-01
dc.description.abstractReal-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=4915
dc.identifier.doi10.5772/34878
dc.identifier.isbn9789535104551
dc.identifier.urihttp://hdl.handle.net/10784/29469
dc.language.isoengspa
dc.publisherInTech
dc.rightsInTech
dc.sourceComputer Graphics
dc.titleVolume Ray Casting in WebGLeng
dc.typeinfo:eu-repo/semantics/bookParteng
dc.typebookParteng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localCapítulo o parte de un librospa

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