2021-04-122018-01-011405554620079737WOS;000471005100023SCOPUS;2-s2.0-85055487653http://hdl.handle.net/10784/28619There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved.engInstituto Politecnico NacionalGame-based learningGamesPedagogy of software engineeringSoftware engineeringSimulES-W: A collaborative game to improve software engineering teachinginfo:eu-repo/semantics/article2021-04-12Monsalve E.S.Toro M.Mazo R.Velásquez-Rendón D.Vallejo P.Cardona J.F.Rincón R.Werneck V.M.Do Prado Leite J.C.S.10.13053/CyS-22-3-2711