2021-04-122020-01-011868787318687865WOS;000562696700002SCOPUS;2-s2.0-85089857907http://hdl.handle.net/10784/28654This article presents a city simulator game named Metropolis. It is an emerging serious game that generates emergent properties. Metropolis can be used as a smart city for city planning, based on collective decisions. It also analyzes how its emergent properties might be used for managing a smart city and, especially, how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores the use of Metropolis for analyzing a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on e-participation. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.Springer VerlagE-participationEmerging serious gamesSmart citiesUrban planningMetropolis: Emergence in a Serious Game to Enhance the Participation in Smart City Urban Planninginfo:eu-repo/semantics/article2021-04-12Aguilar J.Díaz F.Altamiranda J.Cordero J.Chavez D.Gutierrez J.10.1007/s13132-020-00679-5