2021-04-122011-01-011865092918650937SCOPUS;2-s2.0-79960404073http://hdl.handle.net/10784/28724Virtual Reality technologies have been successfully incorporated into the learning processes and potential new applications in education are explored continuously. We found that one of the difficulties to popularize its use in the educational context, in countries with emerging and developing economies, is the cost of hardware required to generate satisfactory immersive experience. In this work we considered virtual reality from the perspective of human-computer interaction to support learning processes. The characteristics of low-cost projected virtual reality system (PVR) proposed, combines study and integration of available technology solutions, the development of an image synchronization routine that enables the use of a single video projector and the design of a printable pattern that preserve the state of polarization on the projection screen. © 2011 Springer-Verlag.enghttps://v2.sherpa.ac.uk/id/publication/issn/1865-0929Design and implementation of a low-cost projected virtual reality system to support learning processesinfo:eu-repo/semantics/conferencePaperDevelopingeconomiesEducationalcontextHuman-computerImmersiveLearningprocessNewapplicationsprojectionsurfaceStateofpolarizationSupportlearningTechnologysolutionsVideoprojectorsVirtualrealitysystemVirtualrealitytechnologyHumancomputerinteractionKnowledgemanagementPolarizationProjectionscreensVirtualreality2021-04-12Gómez, R.Trefftz, H.10.1007/978-3-642-22095-1_22