SOCIAL INNOVATION AND TECHNOLOGY IMPLEMENTATION IN PRODUCT DESIGN ENGINEERING

dc.contributor.authorVelásquez-Montoya, M.
dc.date.accessioned2021-04-12T21:14:32Z
dc.date.available2021-04-12T21:14:32Z
dc.date.issued2016-01-01
dc.description.abstractColombia is considered by many experts as an important emerging market. Its economy frequently has an annual growth rate above 4%. However, according to the World Bank, 30% of the population lives on less than USD $1.90 a day [1]. Since 1999, Universidad EAFIT in Medellin, Colombia, has been the only university offering a Product Design Engineering (PDE) undergraduate program in the country. Starting in 2012, the Design Project 6 (DP6) course has focused on understanding relevant aspects of designing for ``bottom of the pyramid'' (BoP) communities in Medellin, allowing students to propose product/service solutions for social needs. In this course, faculty and students have been working with different government organizations and other institutions, such as non-profit foundations, in order to understand real needs in their context. Over the course of the semester, students are guided by a community-based design method using different techniques, including the Human-Centred design and the IDEO Design Kit [13] [14]. An important challenge for students is not only to propose a solution for a contextualized social need, but also to implement ubiquitous technology or use the Internet of Things (IoT) to increase the efficiency of the BoP project and thus contribute to the scalability of their initiatives. This article describes the methodology used in DP6 and PDE student experiences in the course, showing that involving them in design projects with a high degree of social experience is key to ensure more inclusive social development and an integral education.eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=5945
dc.identifier.isbn9781904670780
dc.identifier.otherSCOPUS;2-s2.0-84996558252
dc.identifier.otherWOS;000387927800003
dc.identifier.urihttp://hdl.handle.net/10784/28941
dc.language.isoengeng
dc.publisherInstitution of Engineering Designers, The Design Society
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84996558252&partnerID=40&md5=5318d9e4e54388f3308d2b466f464244
dc.rightsInstitution of Engineering Designers, The Design Society
dc.sourceSocial Innovation And Technology Implementation In Product Design Engineering
dc.subject.keywordSocial innovationeng
dc.subject.keyworddesign projecteng
dc.subject.keywordIoTeng
dc.subject.keywordubiquitous technologyeng
dc.titleSOCIAL INNOVATION AND TECHNOLOGY IMPLEMENTATION IN PRODUCT DESIGN ENGINEERINGeng
dc.typeinfo:eu-repo/semantics/conferencePapereng
dc.typeconferencePapereng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localDocumento de conferenciaspa

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