SimulES-W: A collaborative game to improve software engineering teaching

dc.citation.journalTitleComputacion y Sistemasspa
dc.contributor.authorMonsalve E.S.
dc.contributor.authorToro M.
dc.contributor.authorMazo R.
dc.contributor.authorVelásquez-Rendón D.
dc.contributor.authorVallejo P.
dc.contributor.authorCardona J.F.
dc.contributor.authorRincón R.
dc.contributor.authorWerneck V.M.
dc.contributor.authorDo Prado Leite J.C.S.
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería de Diseño
dc.contributor.researchgroupIngeniería de Diseño (GRID)spa
dc.date.accessioned2021-04-12T21:15:02Z
dc.date.available2021-04-12T21:15:02Z
dc.date.issued2018-01-01
dc.description.abstractThere is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved.eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=8374
dc.identifier.doi10.13053/CyS-22-3-2711
dc.identifier.issn14055546
dc.identifier.issn20079737
dc.identifier.otherWOS;000471005100023
dc.identifier.otherSCOPUS;2-s2.0-85055487653
dc.identifier.urihttp://hdl.handle.net/10784/28995
dc.language.isoengeng
dc.publisherInstituto Politecnico Nacional
dc.relationDOI;10.13053/CyS-22-3-2711
dc.relationWOS;000471005100023
dc.relationSCOPUS;2-s2.0-85055487653
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85055487653&doi=10.13053%2fCyS-22-3-2711&partnerID=40&md5=901bd44518e198f79fabfba5aacffadc
dc.rightsInstituto Politecnico Nacional
dc.sourceComputacion y Sistemas
dc.subject.keywordGame-based learningeng
dc.subject.keywordGameseng
dc.subject.keywordPedagogy of software engineeringeng
dc.subject.keywordSoftware engineeringeng
dc.titleSimulES-W: A collaborative game to improve software engineering teachingeng
dc.typeinfo:eu-repo/semantics/articleeng
dc.typearticleeng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localArtículospa

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