SimulES-W: A collaborative game to improve software engineering teaching
dc.citation.journalTitle | Computacion y Sistemas | spa |
dc.contributor.author | Monsalve E.S. | |
dc.contributor.author | Toro M. | |
dc.contributor.author | Mazo R. | |
dc.contributor.author | Velásquez-Rendón D. | |
dc.contributor.author | Vallejo P. | |
dc.contributor.author | Cardona J.F. | |
dc.contributor.author | Rincón R. | |
dc.contributor.author | Werneck V.M. | |
dc.contributor.author | Do Prado Leite J.C.S. | |
dc.contributor.department | Universidad EAFIT. Departamento de Ingeniería de Diseño | |
dc.contributor.researchgroup | Ingeniería de Diseño (GRID) | spa |
dc.date.accessioned | 2021-04-12T21:15:02Z | |
dc.date.available | 2021-04-12T21:15:02Z | |
dc.date.issued | 2018-01-01 | |
dc.description.abstract | There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student's academic performance are investigated. © 2018 Instituto Politecnico Nacional. All rights reserved. | eng |
dc.identifier | https://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=8374 | |
dc.identifier.doi | 10.13053/CyS-22-3-2711 | |
dc.identifier.issn | 14055546 | |
dc.identifier.issn | 20079737 | |
dc.identifier.other | WOS;000471005100023 | |
dc.identifier.other | SCOPUS;2-s2.0-85055487653 | |
dc.identifier.uri | http://hdl.handle.net/10784/28995 | |
dc.language.iso | eng | eng |
dc.publisher | Instituto Politecnico Nacional | |
dc.relation | DOI;10.13053/CyS-22-3-2711 | |
dc.relation | WOS;000471005100023 | |
dc.relation | SCOPUS;2-s2.0-85055487653 | |
dc.relation.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85055487653&doi=10.13053%2fCyS-22-3-2711&partnerID=40&md5=901bd44518e198f79fabfba5aacffadc | |
dc.rights | Instituto Politecnico Nacional | |
dc.source | Computacion y Sistemas | |
dc.subject.keyword | Game-based learning | eng |
dc.subject.keyword | Games | eng |
dc.subject.keyword | Pedagogy of software engineering | eng |
dc.subject.keyword | Software engineering | eng |
dc.title | SimulES-W: A collaborative game to improve software engineering teaching | eng |
dc.type | info:eu-repo/semantics/article | eng |
dc.type | article | eng |
dc.type | info:eu-repo/semantics/publishedVersion | eng |
dc.type | publishedVersion | eng |
dc.type.local | Artículo | spa |