Crowdsourcing Augmented Reality Environment (CARE) for aesthetic evaluation of products in conceptual stage

dc.citation.journalTitleComputers In Industryspa
dc.contributor.authorArbeláez J.C.
dc.contributor.authorOsorio-Gómez G.
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería de Diseño
dc.contributor.researchgroupIngeniería de Diseño (GRID)spa
dc.date.accessioned2021-04-12T21:15:02Z
dc.date.available2021-04-12T21:15:02Z
dc.date.issued2018-08-01
dc.description.abstractDecision-making activities affect to a larger extent the quality, cost, time and success of a product. However, there are fewer alternatives when it comes to supporting in aesthetic evaluation during the product design stages. Therefore, is proposed a Crowdsourcing Augmented Reality Environment (CARE) that use the user's mobile devices for getting the feedback from the evaluation of products using a Semantic Differential (SD) that consider the user's context-light interaction in real time. Finally, two products were evaluated using CARE vs. the real products under different lighting and surrounding conditions. Obtaining a similar measure of products aesthetic perception between CARE and the real product, with slight variations. Additionally, an evaluation pattern among users was recognizable in the same context with slight variations using different lighting setup, that was similarly recreated with CARE. © 2018 Elsevier B.V.eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=8008
dc.identifier.doi10.1016/j.compind.2018.03.028
dc.identifier.issn1663615
dc.identifier.issn18726194
dc.identifier.otherWOS;000435048200020
dc.identifier.otherSCOPUS;2-s2.0-85044940627
dc.identifier.urihttp://hdl.handle.net/10784/28990
dc.language.isoengeng
dc.publisherELSEVIER SCIENCE BV
dc.relationDOI;10.1016/j.compind.2018.03.028
dc.relationWOS;000435048200020
dc.relationSCOPUS;2-s2.0-85044940627
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85044940627&doi=10.1016%2fj.compind.2018.03.028&partnerID=40&md5=a0525296641917a2b15e2d8c10f12d41
dc.rightshttps://v2.sherpa.ac.uk/id/publication/issn/0166-3615
dc.sourceComputers In Industry
dc.subject.keywordAugmented realityeng
dc.subject.keywordConceptual designeng
dc.subject.keywordCrowdsourcingeng
dc.subject.keywordDecision makingeng
dc.subject.keywordLightingeng
dc.subject.keywordSemanticseng
dc.subject.keywordAesthetic evaluationeng
dc.subject.keywordAesthetic perceptioneng
dc.subject.keywordConcept evaluationeng
dc.subject.keywordLight interactioneng
dc.subject.keywordReal timeeng
dc.subject.keywordSemantic differentialeng
dc.subject.keywordSimilar measureseng
dc.subject.keywordTwo-producteng
dc.subject.keywordProduct designeng
dc.titleCrowdsourcing Augmented Reality Environment (CARE) for aesthetic evaluation of products in conceptual stageeng
dc.typeinfo:eu-repo/semantics/articleeng
dc.typearticleeng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localArtículospa

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