Adaptive System for the Generation of Emerging Behaviors in Serious Emerging Games

dc.citation.journalTitleComputacion y Sistemaseng
dc.contributor.authorAguilar, Jose
dc.contributor.authorAltamiranda, Junior
dc.contributor.authorDiaz, Francisco
dc.contributor.departmentUniversidad EAFIT. Departamento de Ingeniería de Sistemasspa
dc.contributor.researchgroupI+D+I en Tecnologías de la Información y las Comunicacionesspa
dc.creatorAguilar, Jose
dc.creatorAltamiranda, Junior
dc.creatorDiaz, Francisco
dc.date.accessioned2021-04-12T20:55:49Z
dc.date.available2021-04-12T20:55:49Z
dc.date.issued2020-01-01
dc.description.abstractA video game adaptation system (SAV) for serious emergent games (JSE), allows emergent behaviors in the game, such as the appearance of environments, events, narratives and characters, among others, in order to adapt to the context in the one that is developing. In previous articles the architecture of a JSE engine has been proposed. Furthermore, a first subsystem has been proposed that allows the emergence of a JSE according to the objectives of the environment, based on the ant colony optimization algorithm (ACO). In the present work, the second component of said architecture is specified, the SAV, which allows its dynamic adaptation (during the JSE). The SAV is made up of the sub-layers of strategies, sequences and properties, which manage each of these types of possible emergencies in a JSE, with the intention of dynamically adapting it to the context-domain where the game is being played. Furthermore, in this work the behavior of these sublayers is analyzed in a specific case study, showing very encouraging results of SAV in the educational context of an intelligent classroom (SaCI).eng
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=12240
dc.identifier.doi10.13053/CyS-24-3-3180
dc.identifier.issn14055546
dc.identifier.issn20079737
dc.identifier.otherWOS;000577066500007
dc.identifier.otherSCOPUS;2-s2.0-85095683036
dc.identifier.urihttp://hdl.handle.net/10784/28655
dc.language.isoengeng
dc.publisherInstituto Politecnico Nacional
dc.relationDOI;10.13053/CyS-24-3-3180
dc.relationWOS;000577066500007
dc.relationSCOPUS;2-s2.0-85095683036
dc.relation.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85095683036&doi=10.13053%2fCYS-24-3-3180&partnerID=40&md5=c640bc7570379561ae983f512e8b4bd6
dc.rightsInstituto Politecnico Nacional
dc.sourceComputacion y Sistemas
dc.subjectSerious emerging gameseng
dc.subjectserious emerging game engineeng
dc.subjectvideo game adaptation systemeng
dc.subjectsmart classroomeng
dc.subjectfuzzy classifier systemeng
dc.subjectcultural algorithmseng
dc.subjectant colony optimization algorithmeng
dc.titleAdaptive System for the Generation of Emerging Behaviors in Serious Emerging Gameseng
dc.typeinfo:eu-repo/semantics/articleeng
dc.typearticleeng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localArtículospa

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