Understanding math concepts through computer-modeled virtual objects
dc.contributor.author | Trujillo, J. | |
dc.contributor.author | Esteban, P. | |
dc.contributor.author | Montoya, E. | |
dc.contributor.author | Giraldo, R. | |
dc.contributor.author | Montoya, A. | |
dc.contributor.author | Mejía, J. | |
dc.contributor.author | Trefftz, H. | |
dc.contributor.department | Universidad EAFIT. Departamento de Ciencias | spa |
dc.contributor.researchgroup | Educación Matemática e Historia | spa |
dc.creator | Trujillo, J. | |
dc.creator | Esteban, P. | |
dc.creator | Montoya, E. | |
dc.creator | Giraldo, R. | |
dc.creator | Montoya, A. | |
dc.creator | Mejía, J. | |
dc.creator | Trefftz, H. | |
dc.date.accessioned | 2021-03-23T20:44:15Z | |
dc.date.available | 2021-03-23T20:44:15Z | |
dc.date.issued | 2008-01-01 | |
dc.description.abstract | Information and Communication Technologies (ICT) can be used in order to motivate students to establish links between the classroom material and real life situations by modeling those situations through the course equations. This article describes the results of an experience involving a group of Multivariable Calculus at Eafit University. 3DUniversal is the program developed for the experience, which runs on Pocket PC. It allows students to interact and communicate inside the classroom. At each stage of the experience, students were asked to establish links between the classroom-covered material and real objects in their environment. © Springer Science+Business Media B.V. 2008. | eng |
dc.identifier | https://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=6793 | |
dc.identifier.doi | 10.1007/978-1-4020-8739-4-34 | |
dc.identifier.isbn | 9781402087387 | |
dc.identifier.other | SCOPUS;2-s2.0-84879636048 | |
dc.identifier.uri | http://hdl.handle.net/10784/27101 | |
dc.language.iso | eng | eng |
dc.publisher | SPRINGER | |
dc.relation.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84879636048&doi=10.1007%2f978-1-4020-8739-4-34&partnerID=40&md5=895c0fc1dd9291500a704bcaed577fef | |
dc.rights | SPRINGER | |
dc.source | Innovative Techniques In Instruction Technology, E-Learning, E-Assessment And Education | |
dc.subject.keyword | Collaborative Work | eng |
dc.subject.keyword | Instructional environments | eng |
dc.subject.keyword | Mobile-learning | eng |
dc.subject.keyword | Participative action | eng |
dc.subject.keyword | Pocket-PC | eng |
dc.subject.keyword | Student-instructor interactions | eng |
dc.subject.keyword | E-learning | eng |
dc.subject.keyword | Hand held computers | eng |
dc.subject.keyword | Information technology | eng |
dc.subject.keyword | Models | eng |
dc.subject.keyword | Students | eng |
dc.subject.keyword | Teaching | eng |
dc.subject.keyword | Engineering education | eng |
dc.title | Understanding math concepts through computer-modeled virtual objects | eng |
dc.type | info:eu-repo/semantics/conferencePaper | eng |
dc.type | conferencePaper | eng |
dc.type | info:eu-repo/semantics/publishedVersion | eng |
dc.type | publishedVersion | eng |
dc.type.local | Documento de conferencia | spa |