Multistage game models and delay supergames

dc.citation.epage27
dc.citation.issue97
dc.citation.journalTitleRevista Universidad EAFITeng
dc.citation.spage7
dc.citation.volume31
dc.contributor.affiliationUniversidad EAFITspa
dc.contributor.authorSelten, Reinhardsp
dc.coverage.spatialMedellín de: Lat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degrees Long: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees
dc.date1995
dc.date.accessioned2020-06-11T18:17:03Z
dc.date.available2020-06-11T18:17:03Z
dc.date.issued1995
dc.descriptionThe order of stages in a multistage game is often interpreted by looking at earlier stages as involving more long term decisions. For the purpose of making this interpretation precise, the notion of a delay supergame of a bounded multistage game is introduced. A multistage game is bounded if the length of play has an upper bound. A delay supergame is played over many periods. Decisions on all stages are made simultaneously, but with different delays until they become effective. The earlier the stage the longer the delay. A subgame perfect equilibrium of a bounded multistage game generates a subgame perfect equilibrium in every one of its delay supergames. This is the first main conclusion of the paper. A subgame perfect equilibrium set is a set of subgame perfect equilibria all of which yield the same payoffs, not only in the game as a whole, but also in each of its subgames. The second main conclusion concerns multistage games with a unique subgame perfect equilibrium set and their delay supergames which are bounded in the sense that the number of periods is finite. If a bounded multistage game has a unique subgame perfect equilibrium set, then the same is true for every one of its bounded delay supergames.spa
dc.formatapplication/pdf
dc.identifier.issn0120-341X
dc.identifier.urihttp://hdl.handle.net/10784/16503
dc.language.isospa
dc.publisherUniversidad EAFITspa
dc.relation.isversionofhttp://publicaciones.eafit.edu.co/index.php/revista-universidad-eafit/article/view/1369
dc.relation.urihttp://publicaciones.eafit.edu.co/index.php/revista-universidad-eafit/article/view/1369
dc.rightsCopyright © 1995 Reinhard Selteneng
dc.rights.accessrightsinfo:eu-repo/semantics/openAccesseng
dc.rights.localAcceso abiertospa
dc.sourceRevista Universidad EAFIT, Vol. 31, No. 97 (1995)spa
dc.titleMultistage game models and delay supergameseng
dc.typearticleeng
dc.typeinfo:eu-repo/semantics/articleeng
dc.typepublishedVersioneng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.type.localArtículospa

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