Multistage game models and delay supergames
dc.citation.epage | 27 | |
dc.citation.issue | 97 | |
dc.citation.journalTitle | Revista Universidad EAFIT | eng |
dc.citation.spage | 7 | |
dc.citation.volume | 31 | |
dc.contributor.affiliation | Universidad EAFIT | spa |
dc.contributor.author | Selten, Reinhard | sp |
dc.coverage.spatial | Medellín de: Lat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degrees Long: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees | |
dc.date | 1995 | |
dc.date.accessioned | 2020-06-11T18:17:03Z | |
dc.date.available | 2020-06-11T18:17:03Z | |
dc.date.issued | 1995 | |
dc.description | The order of stages in a multistage game is often interpreted by looking at earlier stages as involving more long term decisions. For the purpose of making this interpretation precise, the notion of a delay supergame of a bounded multistage game is introduced. A multistage game is bounded if the length of play has an upper bound. A delay supergame is played over many periods. Decisions on all stages are made simultaneously, but with different delays until they become effective. The earlier the stage the longer the delay. A subgame perfect equilibrium of a bounded multistage game generates a subgame perfect equilibrium in every one of its delay supergames. This is the first main conclusion of the paper. A subgame perfect equilibrium set is a set of subgame perfect equilibria all of which yield the same payoffs, not only in the game as a whole, but also in each of its subgames. The second main conclusion concerns multistage games with a unique subgame perfect equilibrium set and their delay supergames which are bounded in the sense that the number of periods is finite. If a bounded multistage game has a unique subgame perfect equilibrium set, then the same is true for every one of its bounded delay supergames. | spa |
dc.format | application/pdf | |
dc.identifier.issn | 0120-341X | |
dc.identifier.uri | http://hdl.handle.net/10784/16503 | |
dc.language.iso | spa | |
dc.publisher | Universidad EAFIT | spa |
dc.relation.isversionof | http://publicaciones.eafit.edu.co/index.php/revista-universidad-eafit/article/view/1369 | |
dc.relation.uri | http://publicaciones.eafit.edu.co/index.php/revista-universidad-eafit/article/view/1369 | |
dc.rights | Copyright © 1995 Reinhard Selten | eng |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | eng |
dc.rights.local | Acceso abierto | spa |
dc.source | Revista Universidad EAFIT, Vol. 31, No. 97 (1995) | spa |
dc.title | Multistage game models and delay supergames | eng |
dc.type | article | eng |
dc.type | info:eu-repo/semantics/article | eng |
dc.type | publishedVersion | eng |
dc.type | info:eu-repo/semantics/publishedVersion | eng |
dc.type.local | Artículo | spa |