Internationalization of video game studios from emerging markets: A Colombian case study

dc.contributor.authorGómez, Camilo
dc.contributor.authorAlejandra Gonzalez-Perez, Maria
dc.contributor.departmentUniversidad EAFIT. Departamento de Administraciónspa
dc.contributor.researchgroupAdministración y Organizacionesspa
dc.date.accessioned2020-12-10T16:34:56Z
dc.date.available2020-12-10T16:34:56Z
dc.date.issued2015-01-01
dc.identifierhttps://eafit.fundanetsuite.com/Publicaciones/ProdCientif/PublicacionFrw.aspx?id=5402
dc.identifier.isbn9781137409102
dc.identifier.urihttp://hdl.handle.net/10784/24668
dc.language.isoengeng
dc.publisherPalgrave Macmillan
dc.rightsPalgrave Macmillan
dc.sourceInternational Business in Latin America: Innovation, Geography and Internationalization
dc.titleInternationalization of video game studios from emerging markets: A Colombian case studyeng
dc.typeinfo:eu-repo/semantics/bookParteng
dc.typebookParteng
dc.typeinfo:eu-repo/semantics/publishedVersioneng
dc.typepublishedVersioneng
dc.type.localCapítulo o parte de un librospa

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