Towards procedural map and character generation for the MOBA Game Genre
Date
2015-08-03Author(s)
Cannizzo, Alejandro
Ramírez, Esmitt
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In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players -- Maps are created based on offering equal chances of winning or losing for both teams -- Also, a character adaptation system is developed which allows changing the attributes of players in real-time according to their behaviour, always maintaining the game balanced -- Our tests show the effectiveness of the proposed algorithms to establish the adequate values in a MOBA video game
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http://publicaciones.eafit.edu.co/index.php/ingciencia/article/view/2641http://hdl.handle.net/10784/7884