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dc.contributor.advisorTreftz, Helmuthspa
dc.coverage.spatialMedellín de: Lat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degrees Long: 075 36 00 W degrees minutes Long: -75.6000 decimal degreeseng
dc.creatorTorres Arias, Diego Mauriciospa
dc.date.available2014-03-26T20:31:33Z
dc.date.issued2012
dc.identifier.other006CD T693
dc.identifier.urihttp://hdl.handle.net/10784/1428
dc.description.abstractImmersive virtual environments or metaverse are representations of real or imaginative worlds created on the digital world with the purpose of making real situations or impossible experiences in the real world -- Users on these worlds represent themselves via avatars that interact in representation of the user. At present, these virtual worlds are used for business processes, research and education -- The purpose of this article is to describe the process of adapting an immersive virtual environment to be used as a virtual teaching-learning tool of the English language as a second language -- The immersive virtual world was tested in a learning environment, and the results of the evaluation is presented -- This research started with the identification of the adequate immersive platform, students group selection, test design and implementation in order to determining if it is more successful to teach over a virtual immersive environment or in the real classroom -- We proposed the hypothesis : “the Second Life tool is, at least, as effective in teaching a second language, in this case English, in A2 level students in the Common European Framework as the face-to-face mode.” and in order to validate it, a set of experiments were conducted -- Different measures of results were given comparing the performance of an experimental group against a control group -- The results of the experiments show that the experimental, using the virtual environment, has better improvement compared to the control group -- These results indicate that virtual immersive environments are efficient tools, useful in teaching-learning language processesspa
dc.language.isospaspa
dc.publisherUniversidad EAFITspa
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectAprendizaje de Lenguas Extranjerasspa
dc.subjectInformática Educativaspa
dc.subjectEnseñanza con Ayuda de Computadoresspa
dc.subjectTecnología Educativaspa
dc.subjectTesis. Maestría en Ingeniería Informáticaspa
dc.subjectEnseñanza de Lenguas Extranjerasspa
dc.subjectRealidad Virtualspa
dc.titleA new way for learning languages through virtual inmmersive environmentsspa
dc.typeinfo:eu-repo/semantics/masterThesis
dc.typemasterThesiseng
dc.rights.accessRightsopenAccesseng
dc.publisher.programMaestría en Ingenieríaspa
dc.subject.lembINNOVACIONES EDUCATIVASspa
dc.subject.lembGRUPOS DE TRABAJO VIRTUALESspa
dc.subject.lembINGLÉS - ENSEÑANZAspa
dc.subject.lembREDES SOCIALESspa
dc.subject.lembSISTEMAS DE REPRESENTACIÓN TRIDIMENSIONALspa
dc.subject.lembINTERFASES CON EL USUARIO (SISTEMAS PARA COMPUTADOR)spa
dc.subject.lembEDUCACIÓN A DISTANCIAspa
dc.subject.lembINTERACCIÓN HOMBRE COMPUTADORspa
dc.subject.lembREALIDAD VIRTUALspa
dc.subject.lembSIMULACIÓN POR COMPUTADORESspa
dc.publisher.departmentEscuela de Ingenieríaspa
dc.creator.degreeMagíster en Ingenieríaspa
dc.type.spaTesis de Maestríaspa
dc.subject.keywordEducational innovationseng
dc.subject.keywordVirtual work teamseng
dc.subject.keywordEnglish language - study and teachingeng
dc.subject.keywordSocial Networkseng
dc.subject.keywordThree-dimensional display systemseng
dc.subject.keywordUser interfaces (computer systems)eng
dc.subject.keywordDistance educationeng
dc.subject.keywordHuman-computer interactioneng
dc.subject.keywordVirtual realityeng
dc.subject.keywordComputer simulationeng
dc.rights.accesoLibre accesospa
dc.date.accessioned2014-03-26T20:31:33Z
dc.type.hasVersionacceptedVersioneng
dc.creator.emaildiegoma363@hotmail.comspa


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