Examinando por Materia "Serious games"
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Ítem Specification of a Managing Agent of Emergent Serious Games for a Smart Classroom(IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2020-01-01) Aguilar, J.; Altamiranda, J.; Diaz, F.; Aguilar, J.; Altamiranda, J.; Diaz, F.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesThis article presents the specification of a Managing Agent of emergent serious games for a smart classroom. The Managing Agent of Emergent Serious Games is a manager of emergent serious games, which seeks to adapt emergent serious games to the subject that is developed in the smart classroom, with the aim of motivating the acquisition of knowledge and skills in students during their learning processes. The introduction of emergent serious games in a smart classroom allows incorporating a new type of teaching resource in the learning dynamic, which allows enriching with new strategies the learning process. © 2003-2012 IEEE.Ítem Use of a serious game for teaching operations programming: Students' perceptions(Institute of Electrical and Electronics Engineers Inc., 2018-01-01) Carmona Gonzalez G.L.; Pelaez Valencia L.E.; Trefftz H.; Universidad EAFIT. Departamento de Ingeniería de Producción; Gestión de Producción y LogísticaThis paper describes the experiences in the design, construction and validation of a serious game to be used as a support to teach Operations Management (or Operations Programming) in a Production Engineering program. The aim of this publication is to describe the perceptions of the students during the various development stages of the process. A semi-experimental study was conducted in order to determine the pedagogical effectiveness of the use of the game, but in this paper the authors focus on the perceptions of the students, which may become an important input for other faculty interested on using serious games as support for teaching other engineering courses. © 2018 IEEE.