Examinando por Materia "Product design engineering"
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Ítem Design of pedagogic tools for teaching materials in product design engineering(The Design Society, 2015-01-01) Patiño Santa, L.F.The education in materials constitutes a vital part of the education of an engineer, since its comprehension determines the design and construction of products with appropriate materials that satisfy the current and future needs of the 21st century society [1]. In the Product Design Engineering degree, teaching and learning the attributes and applications of materials shouldn't be limited to lectures. This paper shows how through the design of pedagogic tools it is possible to go from a knowledge-transfer method to a student-centred method where motivation, teaching and learning strategies and problem-based learning, support meaningful learning [2] through the implementation of these tools in the classroom. © 2015, The Design Society. All rights reserved.Ítem Designing home decor products for umbra, within the international collaboration format as an academic experience for undergraduate students(Institution of Engineering Designers, The Design Society, 2014-01-01) Posada, A.M.V.; Santa, L.F.P.Product Design Engineering at Universidad EAFIT offers a special undergraduate course that allows students to have their curriculum in a flexible way. The main goal is to design home decor products for a world leading company: Umbra. This paper presents a case description of a university-industry collaboration (taking into account previews experiences with other local industries) in which outlines the course's methodology based on Umbra's design contest: to explore fresh and original designs, within the international format collaborations.umbra.com. It describes the company's briefing, the design process and the feedback from the company. One of the biggest motivations is that students have the opportunity to design for an international company and have the possibility that their products could be chosen to be produce by Umbra. Among the skills students develop are the ability to read the company's language to understand its brand identity, as well as to increase the application of design tools such as mood boards [1], emotional design [2], the use of semantic adjectives [3] and the use of the formal referent as an inspiring element. The new product must fulfil three requirements: original, practical and keep brand identity, in order to fit Umbra's brief. The most relevant aspect of the course is the professional training students receive in refining the product's form and aesthetics- to adjust the design to the consumer preferences- and how the methodology course enhances student skills, such as creativity and sensibility, in order to get prepare for their out coming mandatory industrial semester.Ítem Experiencing China: An international project to promote design in industry and universities in Colombia(2013-01-01) Patiño Santa, L.F.; Velasquez Montoya, M.The Department of Product Design Engineering at Universidad EAFIT (Medellín, Colombia) created the "China 2012" international project in order to experience the evolution that is currently taking place in China -"Made in China but Designed in China too"- and contrast this phenomenon with the Colombian case to see how can strategies be developed to support universities and industry, in order to better lead a culture of New Product Development. Different Product Design Engineering profiles participated in the project: undergraduate (8) and alumni (3), master students (4) and university professors (5). The project was structured around several strategies that included activities before, during and after travelling to China: Academic lectures, visiting academic peers (Hong Kong Polytechnic University and Tsinghua University industrial design schools), visits to design companies and attending the Canton Fair and Product Design Centre. Finally, after each scheduled activity, reflection meetings were held in each strategy to evaluate learning.Ítem Experts' Agreement Support for Distributed Engineering Knowledge Modelling(Springer Verlag, 2013-01-01) Mejía-Gutiérrez, R.; Cálad-Álvarez, A.; Zuluaga-Holguín, D.Knowledge sharing among partners in collaborative and concurrent engineering processes is becoming more critical for decision-making in Product Design Engineering (PDE). The approach presented in this article proposes a Fuzzy Logic (FL) based semi-automatic support for reaching agreements in the definition of variable's domain under a Constraint Satisfaction Problem (CSP) modelling process. A negotiation model is proposed, including suggestions about preferred domains for a variable that it is used for more than one expert. Competence of the users involved in the negotiation is measured with a set of developed indexes. A Fuzzy Inference System (FIS) is used to calculate user's indexes and suggestions about the domain are made based on the proposed domains and competence index of the experts. The proposal is included in a Multi-Agent System (MAS) for supporting distributed knowledge modelling. © Springer-Verlag Berlin Heidelberg 2013.Ítem Geometry as a tool for visual organisation and proportion in designing aesthetic and attractive products(2013-01-01) Velásquez, A.The goal of this paper is to present the teaching experiences and methodologies used in a Product Design Engineering undergraduate course called Design Project 3 (EAFIT University, Medellín - Colombia). Throughout the design process, there are some steps in which students have to make decisions for creating functional and also beautiful products. Geometric rules are applied during the drawing stages of the design process to define the visual configuration that gives order and structure to the product appearance, as well as the internal components of the mechanism, so students do not make random decisions and the configuration of functional and formal aspects of the product are correctly defined in a rational way. The size, position and space between parts are previously thought and strategically placed in the overall product shape, to obtain unity with a coherent aesthetic. Because of this, harmony, proportion, beauty and attractiveness are achieved. In this way, students feel more comfortable during the design process because the team can choose from among several proportions given to the same product. Dimensions, distances and proportions can be changed as many times as they want according to the different tools used, leading them towards a more beautiful product.Ítem Giant, A social design project: Enhancing the buying experience in high frequency stores (HFS) in bogotá(Universidad de los Andes, 2014-01-01) Zapata, J.A.; Montoya, M.V.The Product Design Engineering Department (PDED) at Universidad EAFIT in Medellin Colombia, has been working around the concept of The Bottom of the Pyramid (BoP) in the region not only for communities with low income, but also for communities with problematical social situations. In order to use design as a discipline to solve social situations, the PDED has been developing different projects with the purpose of working with students and academics from different universities around the world, having as its main objective social innovation practices. These projects are structured to contribute to the "revolution in design" teaching as proposed by Polak (2008, p74) and transform the way design is taught with the aim of educating socially conscious students. This year (2014), twenty-five participants consisting of students and academics from Universidad EAFIT and Universidad de Los Andes (Colombia), TUDelft and The University of Amsterdam (The Netherlands), and professionals from the company Solutions Group S.A (Colombia), participated in the workshop GiANT 2014. The main goal of the project was "to enhance the buying experience in high frequency stores (HFS) in Bogotá - Colombia between the owner, the buyer, the distributor and brands, aiming for a sustainability boost of the HFS sector". This paper outlines the project methodology and the results obtained in the twoweek workshop.Ítem Integration of DFMA throughout an academic product design and development process supported by a PLM strategy(2011-01-01) Osorio-Gomez, G.; Ruiz-Arenas, S.Quantitative Design for Manufacture and Assembly (DFMA) approaches are often applied during the last stages of the Product Design and Development Process (PDDP) as a unique activity, but it would be integrated more efficiently working from the first stages throughout the whole process according to the Concurrent Engineering philosophy. It is proposed a holistic PDDP where the activities and tools of DFMA Methodologies are integrated through its different stages in a single and distributed way, in order to obtain an integral implementation of DFMA in a "Product Lifecycle Management -PLM" strategy further along. This attempt is oriented to the implementation of a holistic PLM strategy in a standardized academic PDDP in the B.Eng. in Product Design Engineering at EAFIT University- Colombia. Besides, it is an initial proposal to integrate DFX methodologies in PLM, seeing that previous experiences have demonstrated that, at academic level, in projects where the application of all taught courses should be evident in the final designed products, students forget to apply considerations related to manufacturing and assembly issues. Copyright © 2002-2012 The Design Society. All rights reserved.Ítem Using material exploration and model-making as an approach for the development of concepts in design project courses(2012-01-01) Patiño Santa, L.F.One of the most used methodologies for project development in engineering consists of starting with a market necessity, developing a concept, materializing it, and designing details in order to enter the productive phase. These stages go in hand with the selection of materials, which is done at the end of the design process phase. However, in some cases selecting the material at the beginning of the process can be a source of innovation in product development. This paper describes a methodology used in "Project II", a first-year Product Design Engineering (PDE) course at Universidad EAFIT in which students initially select and explore non-conventional materials for furniture and then, through scaled models, develop concepts, culminating in a final product. This exploration helps students approach materials intuitively, develop their own creativity and boost their learning process of the creation and development of new product concepts.