Examinando por Materia "OPERADORES BOOLEANOS"
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Ítem Boolean 2D Shape Similarity For Surface Reconstruction(2001) Ruíz, Óscar E.; Cadavid, Carlos A.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAESurface reconstruction problem (SRP) from planar samples has been traditionally approached by either (i) using local proximity between data points in adjacent layers, or by(ii) classifying the topological transitions that may explain the evolution of the cross sections -- Strategy (i) is robust in the sense that it has answers for every possible case, although in some scenarios renders counterintuitive surfaces, commented below -- Approach (ii) has mainly remained in the theoretical terrain -- The present work follows on aspect (ii), by using a Morse-based topological classification of the transitions, and complementing it with reasoning based on the geometry of the evolving cross sections to determine a high level description of the transitions from m to n contours (m:n transitions) -- This reasoning of shape similarity is performed by boolean operators -- Finally, the surface is synthesized using the m:n transitions -- This conjunction of topological and geometrical reasoning renders highly intuitive results, and allows for the incorporation of methods derived from the area of machine visionÍtem Coupling Terrain and Building Database Information for Ray-Tracing Applications(2003) Fontán, F.P.; Ruíz S., O.E.; Peña, S.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAEIn this paper a methodology for the combination and integration into a single data base of terrain and building data is presented -- This study is justified if ray-tracing techniques are to be used in propagation and channel modeling studies -- Usually terrain is available in grid or elevation form while building information is normally facet-oriented -- Ray-tracing (RT) techniques deal with flat facets and straight edges, if possible in triangular format -- To allow the use of RT on urban areas over irregular terrain a common format made up of facets and edges is therefore needed -- In this article, the procedure to accomplish this data homogeneity is presented -- It is assumed that terrain data is available in two formats: a) grid elevation and b) contour or iso-altitude lines -- Building data is assumed available in plant, polygonal planar contour form, a primitive and yet widely used format which is yet to be transformed into 3D entities -- The geometric modeling of joint terrain and building data is further difficuledt because union of surface objects (even after achieving a unified format) is undefined from the point of view of 3D boolean operations