Examinando por Materia "Middleware"
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Ítem Introduction to low-cost motion-tracking for virtual rehabilitation(Springer International Publishing AG, 2014-01-01) Koenig S.; Ardanza A.; Cortes C.; De Mauro A.; Lange B.; Universidad EAFIT. Departamento de Ingeniería Mecánica; Laboratorio CAD/CAM/CAELow-cost motion sensors have seen tremendous increase in popularity in the past few years. Accelerometers, gyroscopes or cameras can be found in most available smart phones and gaming controllers. The Apple® iPhone, Nintendo® Wii™ and the PlayStatio® EyeToy™ are just a few examples where such technology is used to provide a more natural interaction for the user. Depth-sensing cameras by companies such as Microsoft, PrimeSense and Asus can enhance the user experience even further by enabling full-body interaction. This chapter will specifically discuss the use of the Microsoft® Kinect™ depth-sensing camera (Kinect) for rehabilitation of patients with motor disabilities. In addition, examples will be provided of how the Kinect can be used with off-the-shelf computer games or utilized in conjunction with modern game development tools such as the game engine Unity. The examples will outline concepts and required resources in order to enable the reader to use low-cost depth-sensing cameras for rehabilitation. © Springer-Verlag Berlin Heidelberg 2014.Ítem Performance analysis of the ubiquitous and emergent properties of an autonomic reflective middleware for smart cities(Springer, 2020-01-01) Aguilar, J.; Jerez, M.; Mendonça, M.; Sánchez, M.; Aguilar, J.; Jerez, M.; Mendonça, M.; Sánchez, M.; Universidad EAFIT. Departamento de Ingeniería de Sistemas; I+D+I en Tecnologías de la Información y las ComunicacionesOne of the biggest challenges in a Smart City is how to describe and dispose of the enormous and multiple sources of information, and how to share and merge it into a single infrastructure, in a timely and correct manner. A Smart City requires computational platforms, which allow the interconnection of multiple and embedded systems, such that the technology is integrated with people, and can respond to unpredictable situations. The integration of information and communications technology in these spaces, allows exploiting the wealth of information and knowledge generated in a Smart City, and improving its planning and services offered to its citizens. In this way, the people are immersed in these spaces, which are aware of their presence (context-sensitive) and adapt to their needs. The context analysis in a smart city allows making available services and information, to support ubiquitously the activities of the individuals. This study aims to analyze the emerging and ubiquitous capabilities of an Autonomic Reflective Middleware. The Middleware is based on intelligent agents that can be adapted to the existing dynamism in a city for, ubiquitously, responding to the requirements of citizens. It uses emerging ontologies that allow, not only the adaptation to the context of the moment and in real-time but also responds to unforeseen situations. © 2020, Springer-Verlag GmbH Austria, part of Springer Nature.