Examinando por Materia "JUEGOS EDUCATIVOS"
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Ítem Construcción y validación de un juego educativo para el aprendizaje del idioma inglés como lengua extranjera(Universidad EAFIT, 2011-11) Vélez Rojas, Oscar AlonsoThis document presents a description and analysis of the process of creating educational games for English foreign Language Learning EFL and contextual learning in children from 9 to 12 years in a iTV platform trough out a setup box. The paper presents the design of a serious educational game called Captain Health, developed for students of different schools institutions that want to learn basic vocabulary and expressions about food, and at the same time become aware of how to eat healthily. Subsequently, the paper discusses the design of the video game from its conception and its pedagogical approach and how this was reflected in the process of designing and programming the game in a iTV platform. Finally, a user experience was conducted in order to validate the pedagogical effect of the game.Ítem Desarrollo participativo de herramientas lúdicas para favorecer la inclusión educativa de niños con discapacidad visual(Universidad EAFIT, 2013) Villa Moreno, Adriana; Guarín Grisales, ÁlvaroÍtem Diseño de un juego para la enseñanza del inglés : “Brock Mir P.I Adventure”(Universidad EAFIT, 2012-09) Vélez Rojas, Luis FernandoThis document presents a description and analysis of the process of creating educational games for English foreign Language Learning (EFL) and contextual learning in children from 9 to 12 years in an iTV (interactive TV) platform trough out a setup box. This dissertation presents the design of a serious educational game called “Brock mir p.i adventure”, developed for students of different institutions that want to lean basic vocabulary and expressions, and at the same time become aware of how to develop understanding and comprehension skill. The document discusses the design of the video game from its conception and its pedagogical approach and how this was reflected in the process of designing and programming the game in a iTV platform. Finally, a user experience was conducted in order to validate the pedagogical effect of the game.Ítem Diseño de un juego serio como herramienta de apoyo para el curso de programación de operaciones(Asociación Colombiana de Facultades de Ingeniería (ACOFI), 2013-09-24) Carmona González, Guillermo L.; Trefftz Gómez, Helmuth; Universidad EAFIT. Departamento de Ingeniería de Producción; gcarmona@eafit.edu.co; htrefftz@eafit.edu.co; Gestión de Producción y LogísticaThe difficulty in applying theoretical concepts in real scenarios, little experience, knowledge and deepening low motivation in students, are some of the problems can be observed in some higher education courses -- One cause of this problem is due, in large part, to the traditional teaching-learning process with a heavy emphasis of theory over practice -- On the other side, one can observe a population increasingly habituated to videogames who dedicate large amounts of time to this activity, and besides many do so with motivation -- Video games provide players with risk-free virtual worlds where their decisions have effects with immediate feedback -- This has generated a growing interest in the application of video games with learning objectives and has been called serious games -- The successful application of serious games has been reported in different fields of knowledge, but especially in military areas, social and health -- However, the best of our knowledge, operation scheduling issues no reports of serious games -- The above mentioned reasons explain our interest on the development, and impact evaluation of a video game used as academic tool to motivate the students for the study of operation scheduling while, at the same time, providing a tool in which they can implement theories covered in class -- This paper presents a description of the serious game in its alpha version, the main considerations taken when designing it, general aspects of the development tool and the methodology used for development -- It also presents the results of a pilot of this first version, seeking game improvement and evaluating the students' perceptions about the potential use of games as academic and motivational toolsÍtem Juegos y ejercicios prácticos para las materias del área de gestión de la producción y logística en ingeniería de producción.(Universidad EAFIT, 2013-05-15) Gonzalez Maya, Lina Marcela; Rodriguez Gomez, Manuela; Ramirez Echeverri, Sergio AugustoÍtem La lúdica de juegos en el aprendizaje de la programación orientada a objetos : un prototipo en C#(Universidad EAFIT, 2012) Botero Tabares, Ricardo de Jesús; Trefftz Gomez, HelmuthEn el mundo de hoy el aprendizaje de los fundamentos de programación orientada a objetos (POO) para noveles estudiantes admite múltiples alternativas académicas. Este trabajo expone una de ellas, consistente en la aplicación de un método con cuatro fases (Identificación de requerimientos, Diseño del diagrama de clases, Especificación de responsabilidades de las clases y Escritura de seudocódigo), combinado con un software lúdico que presenta una serie de juegos en 2D. El método aporta los cimientos teóricos inherentes a la POO, mediante el estudio paulatino de los conceptos de clase, herencia, polimorfismo, sobrecarga de métodos y sentencias de control; el software motiva el aprendizaje por medio de una serie de juegos donde los participantes interactúan con los conceptos de una manera lúdica. Para demostrar la efectividad de ésta combinación, se presentan los resultados cognitivos alcanzados al exponer el juego ante dos grupos experimentales, contrastados con los obtenidos ante dos grupos de control donde se prescindió del software lúdico. Estas prácticas se llevaron a cabo en un colegio con educación media técnica y una institución de educación superior, localizados respectivamente en los municipios de Envigado y Medellín, departamento de Antioquia, Colombia.