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Examinando Desarrollo web por Autor "Correa Soto, Carlos Mario"
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Ítem Migrant Illusions(Universidad EAFIT, 2022) Correa Soto, Carlos Mario; Henao, Isabela; Avendaño, María Victoria; Castaño, Lorena; Penagos, Natalia; Castellanos, Sofía; Barrera, Simón Felipe; Jaramillo, Valeria; Betancur, Juan Gonzalo; Arias, Juan Daniel; Gómez, Andrés; Hernández, Jerónimo; Universidad EAFITIlusiones Migrantes is a multiplatform and multiformat report on the migration of foreign people through Necoclí, Antioquia, bound for the United States and Canada, in which the results of a journalistic investigation work carried out by student reporters and professors are recorded. editors and authors, members of the Research and Creation Seedbed in Journalistic Narratives, of the undergraduate degree in Social Communication at EAFIT University, during the year 2022.Ítem Migrant Illusions. Season 2(Universidad EAFIT, 2023) Correa Soto, Carlos Mario; Castaño, Lorena; Jaramillo, Valeria; Hernández, Jerónimo; Betancur, Juan Gonzalo; Montes, Estefanía; Lopera, Laura; Penagos, Natalia; Palomino, Santiago; Echavarría, Miguel; Torres, Jerónimo; De Silvestro, Pablo; Universidad EAFITIlusiones Migrantes, phase 2, is a multiformat and multiplatform report on the migration of foreign people through Necoclí, Antioquia, bound for the United States and Canada, which brings together new journalistic, textual, audiovisual, photographic and sound products, made by the student reporters and the editor professors of the Seedbed for Research and Creation in Journalistic Narratives, of the undergraduate degree in Social Communication at the EAFIT University, during the year 2023.Ítem Pain and Hope Museum(Universidad EAFIT, 2022) Correa Soto, Carlos Mario; Betancur Betancur, Juan Gonzalo; Universidad EAFITMultimedia report with stories and objects related to the Colombian armed conflict, including a box of cereal from the Casai company, a product made by victims and perpetrators who work together in that company. It has the format of a digital exhibition museum with videos, narrations, audios, images, statistical data and interaction with the objects belonging to each story.